flooding gossip search for p2p.
something is requested (either by local user, or a peer)
check for it locally (async),
if you have it
respond to peers who requested it
else
ask other peers
if a peer responds
check it's correct
then respond to any peers who requested it
note: "peers who requested" can be the local user or a remote peer. if a second request is made for queries already in the system, the requestor is just added to the waiting callbacks, instead of starting that request over.
when two peers connect, they exchange a table of the things they are looking for. when a request is made on behave of a peer, a hops counter is incremented. That way, a who may be several steps on from the source can see how far it has come, and may choose to ignore distant requests.
requests are sent in the form of a JSON object, with the query string as the key {: || ,...}
the can be anything, it's just a way to identify that request.
more than one request/response can be broadcast in a single packet.
normally, <hops>
is a negative integer
(but could be some other representation
of the weighting of how important the request is, as long as it's distinct
from any value of <response>
)
<response>
can be any value, and in some cases it allows only one value,
for example,
in ssb-blobs the request is the blob hash, and the response
is the size of the blob.
in a search query, the request would be the query string,
and the result is responses (which might be message ids or something like that)
for ssb-ooo (out of order messages), the response is just the message, and there can never be more than one result.
for protocols that can have multiple responses, a reduce function is supplied that combines those results.
the state of the protocol is represented as a {} object of the state of each request.
{<query>: <state>,...}
state
holds information about what phase this query is in,
this contains a list of peers (can include the local user) who have
made a particular query, (and that the response will be transmitted to,
once received) it contains the value received (if we have it)
requested values should be cached for some length of time, but eventually gc'd (maybe combining a count and a time limit)
i'm not completely clear on what the state object needs to look like it might need a map of which peers have requested and which peers have been sent data.
to make the protocol properly pullish (and respect back pressure) i think the right idea is that when a peer is ready for data, iterate over the state objects and check which have data for them, this way it can just wait as long as necessary if the peer doesn't want anything yet.
the processing step, (after a response is received from a peer) is optional - but in the case of ssb-blobs would be used to request that blob from the peer.
MIT