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chore: release 2024-03-15 #221

Merged
merged 262 commits into from
Mar 15, 2024
Merged

chore: release 2024-03-15 #221

merged 262 commits into from
Mar 15, 2024

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alandtse
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doodlum and others added 30 commits January 8, 2024 16:40
feat: add LLF support to effect and waters shaders
feat: further LLF improvements
* feat: Added Fog wetness, Refactored Rain and Snow logic, Moved MaxWetness to the CPU, and Fixed perPass struct

* style: 🎨 apply clang-format changes

* Removed snow and fog detection logic

* style: 🎨 apply clang-format changes

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Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>
doodlum and others added 26 commits March 11, 2024 00:53
Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: Andersw88 <anders.wikstrom.88@gmail.com>
Co-authored-by: FlayaN <FlayaN@users.noreply.github.com>
Co-authored-by: Alan Tse <alandtse@users.noreply.github.com>
Adds feature where changes to the shader .hlsl files will automatically recompile shaders.
Changes to RE::BSShader::Type files in Data\Shaders (e.g., Lighting.hlsl) will result in a type specific recompile. All other modification to hlsl/hlsli files will recompile all files since there isn't a way to detect what may be impacted.

closes #205
* feat: wetness + rain splotches

* feat: ripples

* feat: rain minor turbulence

* chores: added raindrop settings

* fix: use paused game time; def parameter tweak

* Update CommonLibSSE-NG

* chore: add chaotic ripple strength, correct normal reorient

* feat: add rain occlusion

* feat: add toggle for all raindrop fx

* feat: add splashes strength option

* fix: nullptr dereference of proj matrix, duplicate copyresource

* chore: shift raindrop UV by normal

* fix: regression in wetness fadeout

* chore: increased wetness light intensity

* chore: cull dynamic cubemaps by distance

* feat: wetness + rain splotches

* feat: ripples

* feat: rain minor turbulence

* chores: added raindrop settings

* fix: use paused game time; def parameter tweak

* chore: add chaotic ripple strength, correct normal reorient

* feat: add rain occlusion

* feat: add toggle for all raindrop fx

* feat: add splashes strength option

* fix: nullptr dereference of proj matrix, duplicate copyresource

* chore: shift raindrop UV by normal

* fix: regression in wetness fadeout

* chore: increased wetness light intensity

* fix: splash cutoff, camelCase, grammar error, default settings

* fix: added fade in / fade out logic for raindrop fx

* chore: move density calculation out of shader

* chore: reduce SSS range

* feat: only use envbrdrf appoximation

* chore: SSS depth attenuation curve

* chore: cleanup and fix timers

* style: 🎨 apply clang-format changes

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Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <125157333+TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: Pentalimbed <Pentalimbed@users.noreply.github.com>
* chore: separate raindrop splashe and ripple intervals

* style: 🎨 apply clang-format changes

---------

Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>
* fix: add locks to modifiedShaderMap

* perf: update source timestamp on first use

* style: 🎨 apply clang-format changes
Developer mode is accessed via log level of trace or debug. Shaders must
be recompiled to save debug data for renderdoc, etc.
feat: enable shader debug info in developer mode
* feat: revised dynamic cubemaps

* chore: dynamic cubemap tweaks

* feat: new dynamic cubemap format, fresnel

* chore: remove shinydull due to issues with wine bottles

* chore: increase cubemap fadeout

* chore: fresnel optimisation

* chore: tweaked fresnel and eyes

* fix: check if in world for contact shadows

* style: 🎨 apply clang-format changes

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Co-authored-by: doodlum <doodlum@users.noreply.github.com>
@alandtse alandtse changed the title chore: release 2024-03-015 chore: release 2024-03-15 Mar 15, 2024
@alandtse alandtse requested a review from doodlum March 15, 2024 18:38
@alandtse alandtse merged commit 72b2adf into main Mar 15, 2024
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6 participants