Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drop game mode #41

Closed
wants to merge 7 commits into from
Closed

Drop game mode #41

wants to merge 7 commits into from

Conversation

cxong
Copy link
Contributor

@cxong cxong commented Mar 26, 2015

This branch implements the bare minimum required for a new game mode, "Drops" (similar to magical drop).

drop

There is also a substantial refactor of game-mode-specific functions into a module with function pointer struct.

There are many more things to do to polish the game mode, including

  • music
  • background
  • grid size
  • block size
  • animations
  • special cursor
  • sound effects
  • adjusted speed settings
  • flipped gravity and rise

@dorkster
Copy link
Owner

I've manually merged this. There were a lot of errors and warnings GCC reported that needed to be fixed.

One thing to add to the todo list: We should give a visual representation that the player has picked up and is holding blocks. Maybe rendering 1 block of the held type above the cursor would be enough?

@dorkster dorkster closed this Mar 26, 2015
@dorkster dorkster mentioned this pull request Mar 26, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants