How is everyone else doing iOS debugging #21320
Replies: 6 comments 6 replies
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VS for Mac works, but I normally use VS on Windows paired to a Mac. In what way does it not work for you? |
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Rider ;) |
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I was going to suggest using Rider, but I suspect it will have the same issues. If so, it might be a problem with the Debug configuration, have you created new configurations or has anything been changed? I would start the new Hello World and see if that works, and move forward. |
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I'm using VSCode + .NET Meteor plugin + iPhone simulator on a mac mini. It works fairly well. In some things it works better than Android debugging (with a similar set-up). The main problem is the limitations of the iPhone Simulator. I haven't managed to set-up physical device debugging yet. I don't understand all these hoops Apple wants me to jump through to get that working. So yeah, we deploy to Testflight using fastlane (from that mac mini) to test on a physical device. |
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I don't have an issue with iOS debugging, using MAUI 8.0.14 and debugging using iOS Simulator (17.2) and an actual iPhone 12 just fine. My development machine is a MacBook M2 Pro, no Windows involved. I use Rider as my main IDE, but VS Code also works. What sort of problems are you having? |
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I just found out that XCode 17.3 is not yet supported, so that explains my latest issue. It looks like that version of xcode and the latest version of Maui got released around the same time so I had assumed that both would be in sync. Turns out this isn't the case so we need to wait until the next Maui update to get it working again. That said, I have got things working in VS Code on iPhone 14 at the moment so i'll just run with that until it stops working. |
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Just wondering what the options are for this now?
VS for Mac doesn't work.
VS Code + Dev Kit doesn't work.
VS Hot Reload doesn't work.
So, how is everyone doing it? At the moment we are having to deploy through Devops to TestFlight to see the result of our changes.
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