#extended the sample to create an art gallery #optimized all image assets to reduce page load time
The WebXR Device API is undergoing a lot of changes currently. This codelab will only work in Chrome Canary/Dev versions 70-72.
This code has the resources you need for the codelab Building an augmented reality application with the WebXR Device API.
This is a work in progress. If you find a mistake or have a suggestion, please file an issue. Thanks!
You can view the completed web site here.
- How to use the WebXR Device API
- How to find a surface using augmented reality hit tests
- How to load and render a 3D model synchronized with the real world camera feed
- A workstation for coding and hosting static web content
- ARCore-capable Android device running Android 8.0 Oreo
- ARCore installed (Chrome will automatically prompt you to install ARCore)
- Chrome Canary. You'll need a version of Chrome that's 70-72, and use a Canary or Dev build of Chrome (ARCore bindings are not currently shipping in release/beta).
- Web Server for Chrome, or your own web server of choice
- USB cable to connect your AR device to workstation
- The sample code - Download a zip or clone this repo
- A text editor
- Basic knowledge of HTML, CSS, JavaScript, and Chrome DevTools