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The main change required for GameLift-Nodejs-ServerSDK to be compatible with GameLift Anywhere would be the addition of a ServerParameters argument in InitSdk. More info via the GameLift Docs:
To initialize a server process on a Amazon GameLift Anywhere compute resource, call InitSdk() with the following ServerParameters:
The URL of the websocket used to connect to your game server.
The ID of the process used to host your game server.
The ID of the compute hosting your game server processes.
The ID of the GameLift fleet containing your Amazon GameLift Anywhere compute.
The authorization token generated by the Amazon GameLift operation GetComputeAuthToken.
I would be happy to implement this if a PR would be accepted.
The text was updated successfully, but these errors were encountered:
Please feel free to submit a PR. I will gladly review it.
By the way, I just remembered that I forgot to respond to the comment, and it was from you!
I'm sorry that I missed it, and I hope that the trouble has been resolved promptly.
GameLift Anywhere allows you to provision any machine (like a local dev machine) to be a part of a fleet. More info here: https://aws.amazon.com/blogs/aws/introducing-amazon-gamelift-anywhere-run-your-game-servers-on-your-own-infrastructure/
The main change required for GameLift-Nodejs-ServerSDK to be compatible with GameLift Anywhere would be the addition of a ServerParameters argument in InitSdk. More info via the GameLift Docs:
I would be happy to implement this if a PR would be accepted.
The text was updated successfully, but these errors were encountered: