This takes a set of glsl shader files (extensions: .vs, .vs.glsl, .fs, .fs.glsl)
and converts it to the follow json (based on gltf 1.0):
{
[id: string]: Shader; // id = Shader.name + (".vs" | ".fs")
}
where Shader =
{
name: string;
type: 35632 | 35633; // fs = 35632, vs = 35633
attributes: string[];
uniforms: string[];
source: string;
}