A lightweight and performant collection of utilities to assist in graphics stuff and game (engine) development.
CAUTION: Right now fgruc is experimental and lacks most features other math crates provide!
- Vector and Matrix struct with full implementations of most functions and operations.
- Universal Color and Vertex struct with full implementations of most functions and operations.
- Optimized sin(), cos(), tan(), etc. functions and other math utils.
- Common enums and types for operations in 2d/3d space.
- Quaternion and Euler structs for rotations and transformations.
- High level APIs for Vulkan, OpenGL, etc.
- Utils for operations on the GPU.
- Structs and utils crates like
wgpu
andash
provide.