This project transparently adds Advanced SubStation Alpha subtitle support to Windows games using Bink 2 for video playback. It currently only supports 32-bit games, though it could be easily extended to 64-bit. Probably won't work with all Bink 2 games as it is, since I make some assumptions about how the API is used, but this is also easy to fix. Feel free to open an issue if a game doesn't work for you.
In your game directory, rename bink2w32.dll
to real_bink2w32.dll
, drop in the DLLs, and create a directory called subs. If you need non-system fonts, also create a subdirectory in subs called fonts and put your font files in there. For each video you want to subtitle, place a sub track with the video's filename with .ass added to it into the subs directory (e.g. subs\foo.bk2.ass
for foo.bk2
).
Open project, adjust include/lib paths in project configuration, build. (Please do tell me if there's a better convention for distributing VC++ projects with external dependencies without using external build tools.)
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.