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CMakeLists.txt
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cmake_minimum_required( VERSION 3.1.0 )
include(precompiled_headers)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
set( X64 64 )
endif()
if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
endif()
if( WIN32 )
if( X64 )
set( WIN_TYPE Win64 )
set( XBITS x64 )
else()
set( WIN_TYPE Win32 )
set( XBITS x86 )
endif()
add_definitions( -D_WIN32 )
if( ( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" ) OR # For VS 2015.
( MSVC15 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v141_xp" ) ) # For VS 2017.
# for modern Windows SDKs the DirectX headers should be available by default.
set( DX_dinput8_LIBRARY dinput8 )
else()
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
# Modern versions of the Windows SDK include d3d9.h. Unfortunately,
# CMake cannot find this file via find_path, so we check for it using
# CHECK_INCLUDE_FILE.
CHECK_INCLUDE_FILE( d3d9.h D3D9_H_FOUND )
if ( NOT D3D9_H_FOUND )
message( SEND_ERROR "Could not find DirectX 9 header files" )
endif()
else()
include_directories( ${D3D_INCLUDE_DIR} )
endif()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT XINPUT_INCLUDE_DIR )
# Modern versions of the Windows SDK include xinput.h. Unfortunately,
# CMake cannot find this file via find_path, so we check for it using
# CHECK_INCLUDE_FILES. windows.h must be included before xinput.h.
CHECK_INCLUDE_FILES( "windows.h;xinput.h" XINPUT_H_FOUND )
if( NOT XINPUT_H_FOUND )
message( WARNING "Could not find xinput.h. XInput will be disabled." )
add_definitions( -DNO_XINPUT )
endif()
else()
include_directories( ${XINPUT_INCLUDE_DIR} )
endif()
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
endif()
# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
# CMake cannot find these libraries via find_library.
if( NOT DX_dinput8_LIBRARY )
# If we got this far, assume dinput8.lib is in the system library path.
set( DX_dinput8_LIBRARY dinput8 )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
# were moved to dinput8.lib.
if( NOT DX_dxguid_LIBRARY )
message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
endif()
endif()
endif()
set( ZDOOM_LIBS
opengl32
wsock32
winmm
"${DX_dinput8_LIBRARY}"
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
oleaut32
dbghelp )
if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
endif()
endif()
else()
if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
endif()
include_directories( ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
endif()
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( "${SDL2_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
endif()
find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
include_directories( ${FPU_CONTROL_DIR} )
add_definitions( -DHAVE_FPU_CONTROL )
endif()
endif()
if( NOT NO_OPENAL )
if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
endif()
# Decide on SSE setup
set( SSE_MATTERS NO )
# with global use of SSE 2 we do not need special handling for selected files
if (NOT ZDOOM_USE_SSE2)
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
if( CAN_DO_MFPMATH )
set( SSE1_ENABLE "-msse -mfpmath=sse" )
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
set( SSE_MATTERS YES )
elseif( CAN_DO_ARCHSSE2 )
set( SSE1_ENABLE -arch:SSE )
set( SSE2_ENABLE -arch:SSE2 )
set( SSE_MATTERS YES )
endif()
endif()
endif()
if( NOT X64 )
option( TC_USE_SSE2 "Use SSE2 instructions for software truecolor, requires P4 or later CPU." ON )
endif()
if( X64 )
set( HAVE_MMX 1 )
else( X64 )
set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
int main(void) { __m64 v = _m_from_int(0); }"
HAVE_MMX)
set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
# Set up flags for GCC
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
set( REL_CXX_FLAGS "-fno-rtti" )
if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
# ARM processors (Raspberry Pi, et al) - enable ARM NEON support.
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
set (USE_ARMV8 0 CACHE BOOL "Use ARMv8 instructions - Raspberry Pi 3")
if (USE_ARMV8)
set( CMAKE_CXX_FLAGS "-mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mtune=cortex-a53 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
else ()
set( CMAKE_CXX_FLAGS "-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mtune=cortex-a7 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif ()
endif ()
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
# MinGW: switch to the Windows Unicode API.
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
endif()
# Detect FreeBSD and add flags
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
if ( NOT TC_USE_SSE2 AND NOT X64 )
add_definitions( -DNO_SSE )
if ( MSVC )
set (CMAKE_CXX_FLAGS "/arch:IA32 /Oi- ${CMAKE_CXX_FLAGS}")
endif()
endif()
# Check for thread_local keyword, it's optional at the moment
CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
HAVE_THREAD_LOCAL)
if( NOT HAVE_THREAD_LOCAL )
message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
endif()
# Check for functions that may or may not exist.
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
if( FILELENGTH_EXISTS )
add_definitions( -DHAVE_FILELENGTH=1 )
endif()
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
if( NOT STRUPR_EXISTS )
add_definitions( -DNEED_STRUPR=1 )
endif()
require_stricmp()
require_strnicmp()
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
endif()
endif()
# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" src/gitinfo.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
# Libraries ZDoom needs
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" )
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( "${ASMJIT_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
endif()
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
win32/fb_d3d9.cpp
win32/fb_d3d9_wipe.cpp
win32/fb_ddraw.cpp
win32/hardware.cpp
win32/i_crash.cpp
win32/i_input.cpp
win32/i_keyboard.cpp
win32/i_mouse.cpp
win32/i_dijoy.cpp
win32/i_rawps2.cpp
win32/i_xinput.cpp
win32/i_main.cpp
win32/i_system.cpp
win32/i_specialpaths.cpp
win32/st_start.cpp
win32/st_start_util.cpp
win32/win32gliface.cpp
win32/win32video.cpp )
set( PLAT_POSIX_SOURCES
posix/i_steam.cpp
posix/i_system_posix.cpp )
set( PLAT_SDL_SOURCES
posix/sdl/crashcatcher.c
posix/sdl/hardware.cpp
posix/sdl/i_gui.cpp
posix/sdl/i_input.cpp
posix/sdl/i_joystick.cpp
posix/sdl/i_main.cpp
posix/sdl/i_system.cpp
posix/sdl/sdlvideo.cpp
posix/sdl/sdlglvideo.cpp
posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
posix/unix/i_specialpaths.cpp
posix/unix/gtk_dialogs.cpp )
set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm
posix/osx/i_specialpaths.mm
posix/osx/zdoom.icns )
set( PLAT_COCOA_SOURCES
posix/cocoa/i_input.mm
posix/cocoa/i_joystick.cpp
posix/cocoa/i_main.mm
posix/cocoa/i_system.mm
posix/cocoa/i_video.mm
posix/cocoa/st_console.mm
posix/cocoa/st_start.mm )
if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
endif()
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
gl/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp
gl/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
gl/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp
gl/textures/gl_hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
if( NOT SEND_ANON_STATS )
add_definitions( -DNO_SEND_STATS )
endif()
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
fragglescript/*.h
g_shared/*.h
g_statusbar/*.h
g_inventory/*.h
intermission/*.h
menu/*.h
sound/*.h
sound/backend/*.h*
sound/music/*.h*
posix/*.h
posix/cocoa/*.h
posix/sdl/*.h
win32/*.h
r_data/*.h
r_data/models/*.h
rapidjson/*.h
resourcefiles/*.h
sfmt/*.h
textures/*.h
scripting/*.h
scripting/backend/*.h
scripting/decorate/*.h
scripting/zscript/*.h
scripting/vm/*.h
sound/midisources/*.h
sound/thirdparty/*.h
xlat/*.h
swrenderer/*.h
swrenderer/drawers/*.h
swrenderer/scene/*.h
swrenderer/segments/*.h
swrenderer/line/*.h
swrenderer/plane/*.h
swrenderer/things/*.h
swrenderer/viewport/*.h
polyrenderer/*.h
polyrenderer/math/*.h
polyrenderer/drawers/*.h
polyrenderer/scene/*.h
gl/*.h
gl/api/*.h
gl/data/*.h
gl/dynlights/*.h
gl/hqnx/*.h
gl/hqnx_asm/*.h
gl/xbr/*.h
gl/models/*.h
gl/renderer/*.h
gl/scene/*.h
gl/stereo3d/*.h
gl/shaders/*.h
gl/system/*.h
gl/textures/*.h
gl/utility/*.h
*.h
)
set ( SWRENDER_SOURCES
swrenderer/r_swcanvas.cpp
swrenderer/r_swcolormaps.cpp
swrenderer/r_swrenderer.cpp
swrenderer/r_memory.cpp
swrenderer/r_renderthread.cpp
swrenderer/drawers/r_draw.cpp
swrenderer/drawers/r_draw_pal.cpp
swrenderer/drawers/r_draw_rgba.cpp
swrenderer/drawers/r_thread.cpp
swrenderer/scene/r_3dfloors.cpp
swrenderer/scene/r_light.cpp
swrenderer/scene/r_opaque_pass.cpp
swrenderer/scene/r_portal.cpp
swrenderer/scene/r_scene.cpp
swrenderer/scene/r_translucent_pass.cpp
swrenderer/viewport/r_drawerargs.cpp
swrenderer/viewport/r_skydrawer.cpp
swrenderer/viewport/r_spandrawer.cpp
swrenderer/viewport/r_spritedrawer.cpp
swrenderer/viewport/r_viewport.cpp
swrenderer/viewport/r_walldrawer.cpp
swrenderer/line/r_line.cpp
swrenderer/line/r_farclip_line.cpp
swrenderer/line/r_walldraw.cpp
swrenderer/line/r_wallsetup.cpp
swrenderer/line/r_fogboundary.cpp
swrenderer/line/r_renderdrawsegment.cpp
swrenderer/segments/r_clipsegment.cpp
swrenderer/segments/r_drawsegment.cpp
swrenderer/segments/r_portalsegment.cpp
swrenderer/things/r_visiblesprite.cpp
swrenderer/things/r_visiblespritelist.cpp
swrenderer/things/r_voxel.cpp
swrenderer/things/r_particle.cpp
swrenderer/things/r_playersprite.cpp
swrenderer/things/r_sprite.cpp
swrenderer/things/r_wallsprite.cpp
swrenderer/things/r_decal.cpp
swrenderer/things/r_model.cpp
swrenderer/plane/r_visibleplane.cpp
swrenderer/plane/r_visibleplanelist.cpp
swrenderer/plane/r_skyplane.cpp
swrenderer/plane/r_planerenderer.cpp
swrenderer/plane/r_flatplane.cpp
swrenderer/plane/r_slopeplane.cpp
)
set( POLYRENDER_SOURCES
polyrenderer/poly_renderer.cpp
polyrenderer/poly_renderthread.cpp
polyrenderer/scene/poly_scene.cpp
polyrenderer/scene/poly_portal.cpp
polyrenderer/scene/poly_cull.cpp
polyrenderer/scene/poly_decal.cpp
polyrenderer/scene/poly_particle.cpp
polyrenderer/scene/poly_plane.cpp
polyrenderer/scene/poly_playersprite.cpp
polyrenderer/scene/poly_wall.cpp
polyrenderer/scene/poly_wallsprite.cpp
polyrenderer/scene/poly_sprite.cpp
polyrenderer/scene/poly_model.cpp
polyrenderer/scene/poly_sky.cpp
polyrenderer/scene/poly_light.cpp
polyrenderer/drawers/poly_buffer.cpp
polyrenderer/drawers/poly_triangle.cpp
polyrenderer/drawers/poly_draw_args.cpp
polyrenderer/drawers/screen_triangle.cpp
polyrenderer/math/gpu_types.cpp
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
${SWRENDER_SOURCES}
${POLYRENDER_SOURCES}
sc_man_scanner.h
sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
scripting/zscript/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
win32/zdoom.natvis
)
set( VM_JIT_SOURCES
scripting/vm/jit.cpp
scripting/vm/jit_runtime.cpp
scripting/vm/jit_call.cpp
scripting/vm/jit_flow.cpp
scripting/vm/jit_load.cpp
scripting/vm/jit_math.cpp
scripting/vm/jit_move.cpp
scripting/vm/jit_store.cpp
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
# Visual C++ 2015 seems hell-bent of only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
# Enable fast math for some sources
set( FASTMATH_SOURCES
swrenderer/r_all.cpp
polyrenderer/poly_all.cpp
sound/music/music_midi_base.cpp
sound/backend/oalsound.cpp
gl/utility/gl_clock.cpp
gl/renderer/gl_2ddrawer.cpp
gl/hqnx/init.cpp
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/xbr/xbrz.cpp
gl/xbr/xbrz_old.cpp
gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp
gl/scene/gl_decal.cpp
gl/scene/gl_drawinfo.cpp
gl/scene/gl_flats.cpp
gl/scene/gl_walls.cpp
gl/scene/gl_sprite.cpp
gl/scene/gl_skydome.cpp
gl/scene/gl_renderhacks.cpp
gl/scene/gl_weapon.cpp
gl/scene/gl_scene.cpp
gl/scene/gl_sky.cpp
gl/scene/gl_portal.cpp
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/dynlights/gl_dynlight1.cpp
gl/system/gl_load.c
gl/models/gl_models.cpp
r_data/models/models.cpp
r_data/matrix.cpp
)
set (PCH_SOURCES
actorptrselect.cpp
am_map.cpp
b_bot.cpp
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
bbannouncer.cpp
c_bind.cpp
c_cmds.cpp
c_console.cpp
c_consolebuffer.cpp
c_cvars.cpp
c_dispatch.cpp
c_expr.cpp
c_functions.cpp
cmdlib.cpp
colormatcher.cpp
compatibility.cpp
configfile.cpp
ct_chat.cpp
cycler.cpp
d_dehacked.cpp
d_iwad.cpp
d_main.cpp
d_stats.cpp
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
decallib.cpp
dobject.cpp
dobjgc.cpp
dobjtype.cpp
doomstat.cpp
dsectoreffect.cpp
dthinker.cpp
edata.cpp
f_wipe.cpp
files.cpp
files_decompress.cpp
g_doomedmap.cpp
g_game.cpp
g_hub.cpp
g_level.cpp
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gi.cpp
gitinfo.cpp
hu_scores.cpp
i_net.cpp
i_time.cpp
info.cpp
keysections.cpp
lumpconfigfile.cpp
m_alloc.cpp
m_argv.cpp
m_bbox.cpp
m_cheat.cpp
m_joy.cpp
m_misc.cpp
m_png.cpp
m_random.cpp
memarena.cpp
md5.cpp
name.cpp
nodebuild.cpp
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dmidtex.cpp
p_acs.cpp
p_actionfunctions.cpp
p_ceiling.cpp
p_conversation.cpp
p_destructible.cpp
p_doors.cpp
p_effect.cpp
p_enemy.cpp
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_openmap.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pusher.cpp
p_saveg.cpp
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp
p_setup.cpp
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_states.cpp
p_switch.cpp
p_tags.cpp
p_teleport.cpp
p_terrain.cpp
p_things.cpp
p_tick.cpp
p_trace.cpp
p_udmf.cpp
p_usdf.cpp
p_user.cpp
p_xlat.cpp
parsecontext.cpp
po_man.cpp
portal.cpp
r_utility.cpp
r_sky.cpp
r_videoscale.cpp
sound/s_advsound.cpp
sound/s_environment.cpp
sound/s_reverbedit.cpp
sound/s_sndseq.cpp
sound/s_doomsound.cpp
sound/s_sound.cpp
sound/s_music.cpp
s_playlist.cpp
serializer.cpp
sc_man.cpp
scriptutil.cpp
st_stuff.cpp
statistics.cpp
stats.cpp
stringtable.cpp
teaminfo.cpp
umapinfo.cpp
v_blend.cpp
v_collection.cpp
v_draw.cpp
v_font.cpp
v_palette.cpp
v_pfx.cpp
v_text.cpp
v_video.cpp
w_wad.cpp
wi_stuff.cpp
utf8.cpp
zstrformat.cpp
g_inventory/a_keys.cpp
g_inventory/a_pickups.cpp
g_inventory/a_weapons.cpp
g_shared/a_action.cpp
g_shared/a_decals.cpp
g_shared/a_dynlight.cpp
g_shared/a_dynlightdata.cpp
g_shared/a_flashfader.cpp
g_shared/a_lightning.cpp
g_shared/a_morph.cpp
g_shared/a_quake.cpp
g_shared/a_specialspot.cpp
g_shared/hudmessages.cpp
g_shared/shared_hud.cpp
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
gl/compatibility/gl_20.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/dynlights/gl_aabbtree.cpp
gl/dynlights/gl_shadowmap.cpp
gl/renderer/gl_quaddrawer.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_renderbuffers.cpp
gl/renderer/gl_lightdata.cpp
gl/renderer/gl_postprocess.cpp
gl/renderer/gl_postprocessstate.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/shaders/gl_shaderprogram.cpp
gl/shaders/gl_postprocessshader.cpp
gl/shaders/gl_shadowmapshader.cpp
gl/shaders/gl_presentshader.cpp
gl/shaders/gl_present3dRowshader.cpp
gl/shaders/gl_bloomshader.cpp
gl/shaders/gl_ambientshader.cpp
gl/shaders/gl_blurshader.cpp
gl/shaders/gl_colormapshader.cpp
gl/shaders/gl_tonemapshader.cpp
gl/shaders/gl_lensshader.cpp
gl/shaders/gl_fxaashader.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_swframebuffer.cpp
gl/system/gl_swwipe.cpp
gl/system/gl_debug.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
menu/joystickmenu.cpp