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Quadraturin 2D graphic engine
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The project is suited to work in Eclipse SDK environment.

Requires https://github.com/dveyarangi/util  

JOGAMP home - http://jogamp.org

Config
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-Dq.config.file = ...\q.conf

Debug
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* Use "-ea -Dq.debug=true" JVM param to enable debugging. 
	> F1 - toggle coordinate grid
	> F2 - toggle sensor radius
	> F3 - toggle bounding boxes
	> F4 - toggle force and velocity vectors

JVM params
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* Use -Dsun.awt.noerasebackground=true JVM parameter to disable flickering on aplication's frame resize.
* Use -Dsun.java2d.noddraw=true to disable DirectX for swing (prevent graphic artifacts outside of the GLCanvas).

Project layout
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* q-core - game engine core classes
* q-graphics - graphic utilities and plugins
* q-profiler - TBD: profiling agent
* q-test - some usage examples
* lib - jar dependencies



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Wannabe Java 2D game engine in development

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