Not yet in Alpha
A simple blackjack game that interfaces over CLI. Once I get a soket-layer interface working, I'll start getting more serious about documentation. This program is designed as an "AI Gym" to provide RL agents with an environment for building a policy for playing blackjack. Blackjack Gym was designed to super easy to build across multiple hardware platforms, highly scalable, and very efficient. Here are some key features of Blackjack Gym:
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Run multiple instances of the game at once. I still haven't decided as to whether concurrency will be handled inside the executable or not.
-
Returns game data instead of reward data. You can implement your own reward policy based on what's happening in the game.
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Standard game will only be player + dealer. Maybe we'll get more players
-
Logging feature (not yet implemented)
This project uses CMake, because the creator is not a fan of autotools
.
After installing CMake on your platform, change into the repo directory and give cmake . && make
a go.
This should build automatically build everything for your platform, assuming you have a C11-compatible compiler.
The binary will be in the bin
folder. Here are the setups I have confirmed working so far:
OS: macOS High Sierra 10.13.6 17G65 x86_64
Kernel: 17.7.0
CPU: Intel i7-4870HQ (8) @ 2.50GHz
GPU: AMD Radeon R9 M370X, Intel Iris Pro
Memory: 16384MiB
Compiler: Apple LLVM version 9.1.0 (clang-902.0.39.2)
Target: x86_64-apple-darwin17.7.0
Thread model: posix