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Releases: dysphie/nmrih-qol-ex

2.1.7

01 Nov 11:37
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  • Fixed several Linux issues caused by bad gamedata

Quality of Life v2.1.6

09 Jul 04:26
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This is an experimental release. If you experience any bugs or crashes, please open an issue

  • Added NMRiH 1.12.3 support
  • ⚠️ Sourcemod 1.11 is now stable and required to run this plugin
  • Reimplemented "weaponized prop" fix:
    • Maintain an object's original collision properties even if multiple players try to pick it up.
    • Prevent exploit that allows carried physics props to damage players and zombies.
  • Removed obsolete code
    • Remove medical sounds, added to base game
    • Remove barricade breaking sounds, added to base game

Quality of Life v2.1.5

30 Aug 15:17
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This is an experimental release. There may be issues.

  • Fixed gamedata to work with No More Room in Hell 1.11.5
  • "Weaponized props" fix has been temporarily disabled.
  • Removed unused translation file

The following fixes/features have been added to the base game and thus are no longer in QOL:

  • sm_skaterboy command / jittery movement fix.
  • Fix for kids t-posing when shoved.
  • Fix for zombies being unable to attack when a prop is held within their hull.
  • Fix for broken extraction preview origins / invincible zombies after a preview.
  • Fix for zombies being unable to attack players standing inside of health stations.
  • Fix to stop func_breakables from damaging players
  • Feature to be able to equip medical items at all times
  • Fix for weapons losing their targetnames on pickup

Quality of Life: Ex - v2.0.5

14 Mar 23:29
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  • Fix invisible models on round restart
  • Fix extraction cameras displaying at wrong origin and getting stuck
  • Fix players getting stuck in extraction camera view
  • Fix weapons losing their glow after exiting a player's inventory

Quality of Life: Ex - v2.0.4

18 Dec 14:34
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  • Updated gamedata to 1.11.2 patch

    • Weapons no longer lock into iron sights
    • Zombies no longer get automatically shoved when in close proximity to a player
    • Recollecting healthy boards from barricades works again
  • Updated code to compile correctly using Sourcemod 1.11