AirPlay lets users track iOS AirPlay availability and provides extra information about AirPlay connections.
- Xcode 8.2.1 (8C1002)
- Swift 3.0.2 (swiftlang-800.0.63 clang-800.0.42.1)
- CocoaPods 1.2.0
Currently, this library is a kind of workaround to be able to track AirPlay availability observing changes on MPVolumeView
. So, it needs to be tested every new iOS release.
If there is an Apple TV or other AirPlay-enabled device in range, the route button allows the user to choose it. If there is only one audio output route available, the route button is not displayed.
PLEASE READ:
When developers provide workarounds (like I'm doing "to detect" AirPlay's availability) related to private APIs or closed classes (via KVO), Apple uses to stop supporting those properties in order to push developers to stop using them.
Seems like for iOS 10+, Apple stopped supporting alpha
property from MPVolumeView
. So, it could results in always having isAvailable
static property returning true
; I'm unsure, I need to dig deeper and do a more exaustive QA.
Please let me know if you find any issue.
Notification | Description |
---|---|
.airplayAvailabilityChangedNotification |
Notification sent everytime AirPlay availability changes. |
.airplayRouteStatusChangedNotification |
Notification sent everytime AirPlay connection route changes. |
Property | Description |
---|---|
isAvailable |
RReturns true or false if there are or not available devices for casting via AirPlay. (read-only) |
isBeingMonitored |
Returns true or false if AirPlay availability is being monitored or not. (read-only) |
isConnected |
Returns true or false if device is connected or not to a second device via AirPlay. (read-only) |
connectedDevice |
Returns Device's name if connected, if not, it returns nil . (read-only) |
Method | Description |
---|---|
startMonitoring() |
Starts monitoring AirPlay availability changes. |
stopMonitoring() |
Stops monitoring AirPlay availability changes. |
Closure | Description |
---|---|
whenAvailable |
Closure called when is available to cast media via AirPlay . |
whenUnavailable |
Closure called when is not available to cast media via AirPlay . |
whenRouteChanged |
Closure called when route changed. |
What I use to do is to start monitoring in the AppDelegate
. It can be implemented anywhere.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
AirPlay.startMonitoring()
return true
}
To add them:
NotificationCenter.default.addObserver(
self,
selector: #selector(<selector>),
name: .airplayAvailabilityChangedNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(<selector>),
name: .airplayRouteStatusChangedNotification,
object: nil
)
To remove them:
NotificationCenter.default.removeObserver(
self,
name: .airplayAvailabilityChangedNotification,
object: nil
)
NotificationCenter.default.removeObserver(
self,
name: .airplayRouteStatusChangedNotification,
object: nil
)
When available:
AirPlay.whenAvailable = { [weak self] in
<code>
}
When unavailable:
AirPlay.whenUnavailable = { [weak self] in
<code>
}
When route changed:
AirPlay.whenRouteChanged = { [weak self] in
<code>
}
AirPlay.isAvailable
will return true
or false
.
AirPlay.isConnected
will return true
of false
.
AirPlay.connectedDevice ?? "Unknown Device"
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
CocoaPods 1.2.0 is required to guarantee
AirPlay v3.0.0+
will build.
To integrate AirPlay into your Xcode project using CocoaPods, specify it in your Podfile
:
pod 'AirPlay', '~> 3.0.0'
Then, run the following command:
$ pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate AirPlay into your Xcode project using Carthage, specify it in your Cartfile
:
github "eMdOS/AirPlay" ~> 3.0.0
Run carthage update
to build the framework and drag the built AirPlay.framework
into your Xcode project.
I skipped version 2 just to match with the swift language version.
-
Notifications naming.
-
.airplayAvailabilityChangedNotification
... was
AirPlayAvailabilityChangedNotification
. -
.airplayRouteStatusChangedNotification
... was
AirPlayRouteStatusChangedNotification
.
-
-
Properties naming.
-
AirPlay.isAvailable
... was
AirPlay.isPossible
.
-
-
Closures naming.
-
AirPlay.whenAvailable
... was
AirPlay.whenPossible
. -
AirPlay.whenUnavailable
... was
AirPlay. whenNotPossible
. -
AirPlay.whenRouteChanged
... was
AirPlay.whenConnectionChanged
.
-
AirPlay is available under the MIT license. See the LICENSE file for more info.