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Updated changelog
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Eugene committed Oct 14, 2021
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14-Oct-2021:
* Filesystem: close all handles when switching to other game directory
* Sound: fixed potential division-by-zero in S_GetSoundTime() in case of failed DirectSound initialization, reworked shutdown functions
* Unix: output only printable chars in console
* SDL: removed archive flag for \in_nograb
* QVM: added more optimizations, removed unsafe x86 optimizations with disabled VM_RTCHECK_DATA
* QVM: always force either range checks or data mask operations

20-Jul-2021:
* vm_x86: implemented new bytecode compiler with dynamic register allocation and many optimizations similar to aarch64/armv7l, brings ~2x performance increase
* vm_aarch64, vm_armv7l: added more optimizations, yields another ~40% performance increase
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