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Vulkan renderer fails to start on Linux #44

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Calinou opened this issue Mar 13, 2020 · 2 comments
Closed

Vulkan renderer fails to start on Linux #44

Calinou opened this issue Mar 13, 2020 · 2 comments

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@Calinou
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Calinou commented Mar 13, 2020

OS: Fedora 31
Graphics card: GeForce GTX 1080, NVIDIA proprietary driver 440.64
Quake3e version: Git b5ab067

When compiling Quake3e using make USE_VULKAN=1, I get the following error when starting it:

Q3 1.32e linux-x86_64 Mar 13 2020
----- FS_Startup -----
...found 15 cached paks
...loaded in 1 milliseconds
----------------------
6313 files in 15 pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found 64-bit GenuineIntel w/ SSE4.1
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...initializing QVK
...loading 'libvulkan.so' : failed
...shutting down QVK
----- Client Shutdown (Server fatal crashed: GLW_StartVulkan() - could not load Vulkan subsystem
) -----
RE_Shutdown( 2 )
...shutting down QVK
-----------------------
Sys_Error: GLW_StartVulkan() - could not load Vulkan subsystem

Other Vulkan applications and games (such as GZDoom) work fine on this machine. Quake3e's OpenGL renderer also works.

@ec-
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ec- commented Mar 13, 2020

It fails to load libvulkan.so, probably it has different name, try to inspect your /usr/lib directory for corresponding library and create symlink to it

@ec-
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ec- commented Jan 16, 2021

Feel free to reopen if this still happens

@ec- ec- closed this as completed Jan 16, 2021
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