Team One- Asteroids
Recreate the Asteroids game from the Atari-2600, using the processes learned in our software engineering class.
- Brian Coe, a CS major, enjoys video game and table-top RPGs, reading science fiction and fantasy, and cooking.
- Jose Torres-Vargas, a CSE major. He enjoys reading and playing video games.
- Martin Petrov, a CS major in UC Davis. He has a passion for cars as well as his major.In his freetime he enjoys messing around with his Linux server
- Kyle Muldoon, a CS major, enjoys DJing and quality time with friends
A modern reinterpretation of the classic space shooter, Asteroids. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Story Mapping & Acceptance Criteria
CRC Cards
CRC Cards 2
CRC Cards 3
Music: Erik Skiff - Chibi Ninja - A Night of Dizzy Spells - Available at http://EricSkiff.com/music
Glow Effect: https://stackoverflow.com/questions/6281783/dynamically-generated-line-with-glow-effective
Packt Book: Learning Java by Building Android Games
Explosion Sprite: https://opengameart.org/content/explosion