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Scala Graphics Engine - a (relatively) simple (and definitely unoptimised) means of looking under the hood of 2D and 3D graphics operations. Can also process sensor input from Arduino microcontrollers and the like. Created as teaching tool for Computational Media subject. No info on the website, but coming soon.
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edeleflie/Loom
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Loom October 24 2010 Brogan Bunt This is free software under the GPL license: http://www.gnu.org/licenses/gpl.html See the tutorial section for info and instructions. Here is some brief info on the build scripts: All of the build files (apart from build_class.sh) get their info about the relevant sketch and configuration file from the sketch.txt file. You need to modify the sketch.txt file when you want to work with a different sketch. The first line is the name of the sketch. The second line is the configuration xml file. build.sh: compiles just the MySketch file build_all.sh: compiles everything in the src folder (but not the external MySketch) - very slow! build_class.sh: convenience - compile just one class - need to adjust sh file to point to your class and package build_java.sh: creates jar file for the sketch run.sh: runs the sketch run_java.sh: runs the sketch jar file (if created)
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Scala Graphics Engine - a (relatively) simple (and definitely unoptimised) means of looking under the hood of 2D and 3D graphics operations. Can also process sensor input from Arduino microcontrollers and the like. Created as teaching tool for Computational Media subject. No info on the website, but coming soon.
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