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Scala Graphics Engine - a (relatively) simple (and definitely unoptimised) means of looking under the hood of 2D and 3D graphics operations. Can also process sensor input from Arduino microcontrollers and the like. Created as teaching tool for Computational Media subject. No info on the website, but coming soon.

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Loom
October 24 2010
Brogan Bunt

This is free software under the GPL license: http://www.gnu.org/licenses/gpl.html

See the tutorial section for info and instructions.  Here is some brief info on the build scripts:

All of the build files (apart from build_class.sh) get their info about the relevant sketch and configuration file from the sketch.txt file.
You need to modify the sketch.txt file when you want to work with a different sketch.  The first line is the name of the sketch.  The second
line is the configuration xml file.

build.sh: compiles just the MySketch file
build_all.sh: compiles everything in the src folder (but not the external MySketch) - very slow!
build_class.sh: convenience - compile just one class - need to adjust sh file to point to your class and package
build_java.sh: creates jar file for the sketch
run.sh: runs the sketch
run_java.sh: runs the sketch jar file (if created)

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Scala Graphics Engine - a (relatively) simple (and definitely unoptimised) means of looking under the hood of 2D and 3D graphics operations. Can also process sensor input from Arduino microcontrollers and the like. Created as teaching tool for Computational Media subject. No info on the website, but coming soon.

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