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The start of an engine for a top down shooter using Flixel, a 2D game framework written for Flash: http://flixel.org/ Enemies are defined in an XML file along with the time they are to be created at-- the time is defined as the number of seconds after the start of the game. The XML file is compiled into the SWF. The enemy XML nodes are placed into a min-heap, and are ordered by their time attribute. The min-heap is queried using a timer that runs every 100ms. Enemy instances are spawned based upon the results returned by the min-heap. The SpaceBackground class is used to create a scrolling background bitmap with stars drawn on it dynamically. Two scrolling backgrounds are used in the game. Pressing "A" shoots a bullet. "S" toggles the player ship between red and blue states. "D" fires a laser canon which uses flash.filters.GlowFilter to create a lightning effect. The effect creates some slowdown and needs to be optimized or converted to a static animation.
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Flixel Top Down Shooter
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