Create dice for your threejs scene and throw them on a specific side with cannonjs.
- 4/6/8/10/12/20 sided dice available
- Customize the appearance of the dice
- You can define the side/value, which should be upside after the die has fallen
- Types and sizes - See the possible dice shapes and options (size / font color / back color)
- Rolling - See, how you can roll 5 dice, which will always land on the same sides
npm install threejs-dice
<script src="lib/dice.js"></script>
<script>
// Setup your threejs scene
var scene = new THREE.Scene();
// ...
// Setup your cannonjs world
var world = new CANNON.World();
// ...
DiceManager.setWorld(world);
// Create a dice
var dice = new DiceD6({backColor: '#ff0000}); //DiceD6 for six-sided dice; for options see DiceObject
scene.add(dice.getObject());
// If you want to place the mesh somewhere else, you have to update the body
dice.getObject().position.x = 150;
dice.getObject().position.y = 100;
dice.getObject().rotation.x = 20 * Math.PI / 180;
dice.updateBodyFromMesh();
// Set the value of the side, which will be upside after the dice lands
DiceManager.prepareValues([{dice: dice, value: 6}]);
//Animate everything
function animate() {
world.step(1.0 / 60.0);
dice.updateMeshFromBody(); // Call this after updating the physics world for rearranging the mesh according to the body
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
</script>
Based on the "Online 3D dice roller" from http://a.teall.info/dice (http://www.teall.info/2014/01/online-3d-dice-roller.htm). Credits go to Anton Natarov, who published it under public domain.
"You can assume that it has the MIT license (or that else) if you wish so. I do not love any licenses at all and prefer to simply say that it is completely free =)" - Anton Natarov