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Journey of The Book: The Rust Programming Language

The Rust Programming Language

Chapter 1: Getting Started

  • Hello, World!
  • Hello, Cargo!

Chapter 2: Programming a Guessing Game

Chapter 3: Common Programming Concepts

  • Variables and Mutability
  • Data Types
  • Functions
  • Comments
  • Control Flow

Chapter 4: Ownership

  • Ownership
  • References and Borrowing
  • Slices

Chapter 5: Using Structs to Structure Related Data

  • Defining and Instantiating Structs
  • An Example Program Using Structs
  • Method Syntax

Chapter 6: Enums and Pattern Matching

  • Defining an Enum
  • The match Control Flow Operator
  • Concise Control Flow with if let

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