Experiment on multiplayer gaming with phaser and sockets.io The idea is to implement entity interpolation, input prediction, and lag compensation. Based on the example game 'tanks' for phaser.
Note: The game is a WIP, it is not currently working.
Clone the repo by running:
git clone git://github.com/elas7/tanks-multiplayer
Enter the directory and run the build script:
cd tanks-multiplayer && npm install && bower install
Run the server with:
node index.js
The game runs in localhost:8080