This is an Open Source 3D Game Engine in C and OpenGL.
The aim of this engine is to be as flexible as possible, and to help
flesh out ideas quickly! It is built from scratch, no external libraries.
- Forward+ Physically Based Renderer.
- Skeletal Animations (Sockets / LERP Blending / Additive Blending)
- Immediate Mode UI Library
- Full 3D Math Library
- 3D Physics Engine
- Cascaded Shadow Maps
To build the engine, you need MSVC.
Edit build.bat and put your vcvars64.bat at the path space.
Then just execute build.bat and you should see a
folder named /build that contains your executable!
This Game Engine is released under the MIT License.