Houdini Ocean Toolkit
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3rdparty ignore stuff Apr 23, 2012
examples new example showing equivalent displacement for sop, vopsop and shader Jan 17, 2013
otls
.gitignore fixed vop displacement example (version bitrot), and added sop equiva… Jan 17, 2013
Makefile new file Apr 24, 2012
Ocean.h fixed mineigvector attribute for the SOP, thanks to Imre Tuske. Nov 8, 2012
README.md
SOP_Cleave.C
SOP_Cleave.h new files Apr 23, 2012
SOP_Cleave.icon
SOP_Ocean.C
SOP_Ocean.h fixed mineigvector attribute for the SOP, thanks to Imre Tuske. Nov 8, 2012
VEX_Ocean.C
VEXdso_Darwin
VEXdso_Linux
VEXdso_win32 new file Apr 23, 2012
compile.sh dont nuke a pre-existing $HIH/vex/VEXdso Apr 24, 2012

README.md

HOT

Notice: Houdini versions >= 12.5 now include functionality equivalent/superior to the HOT and hence this code won't be supported from this point on. I'll leave it up on github as the source code may be useful for perusal. It's been a blast!

Houdini Ocean Toolkit

This version of the HOT is strictly for versions of Houdini >= 12.0. For legacy versions go to the old repository on the Google Code site.

There is currently no support for building on Windows, I would welcome the contribution of a compile.bat script that does the equivalent of compile.sh.

Compile and install with

./compile.sh

Note that

./compile.sh -f

will rebuild and install without a time consuming recompile of the 3rd party libs (of course you must have compiled them once).

(Read the source of the compile.sh script for more build options.)

Test by loading the examples, start with SOP_Simple.hip.