This is a .NET library for interacting with the Pusher Channels HTTP API.
Registering at http://pusher.com/channels and use the application credentials within your app as shown below.
Comprehensive documentation can be found at http://pusher.com/docs/channels.
- .NET Standard 1.3
- .NET 4.5
- Unity 2018.1
Note: from release 4.3.0 PusherServer.dll and PusherServer.Core.dll are equivalent. Applications should reference PusherServer.dll and not PusherServer.Core.dll. We have kept PusherServer.Core.dll for backwards compatibility but will be removing it in our next major release as it is now redundant.
Install-Package PusherServer
var options = new PusherOptions();
options.Cluster = APP_CLUSTER;
var pusher = new Pusher(APP_ID, APP_KEY, APP_SECRET, options);
Please Note: the Cluster
option is overridden by HostName
option. So, if HostName
is set then Cluster
will be ignored.
To trigger an event on one or more channels use the trigger function.
ITriggerResult result = await pusher.TriggerAsync( "channel-1", "test_event", new { message = "hello world" } );
ITriggerResult result = await pusher.TriggerAsync( new string[]{ "channel-1", "channel-2" ], "test_event", new { message: "hello world" } );
var events = new[]{
new Event {Channel = "channel-1", EventName = "test_event", Data = "hello world"},
new Event {Channel = "channel-1", EventName = "test_event", Data = "my name is bob"}
};
ITriggerResult result = await pusher.TriggerAsync(events);
Rather than relying on the server to validate message size you can now perform this client side before submitting a trigger event. Here is an example on how to do this:
IPusher pusher = new Pusher(Config.AppId, Config.AppKey, Config.AppSecret, new PusherOptions()
{
HostName = Config.HttpHost,
BatchEventDataSizeLimit = PusherOptions.DEFAULT_BATCH_EVENT_DATA_SIZE_LIMIT, // 10KB
});
try
{
var events = new[]{
new Event {Channel = "channel-1", EventName = "test_event-1", Data = "hello world"},
new Event {Channel = "channel-2", EventName = "test_event-2", Data = new string('Q', 10 * 1024 + 1)},
};
await pusher.TriggerAsync(events);
}
catch (EventDataSizeExceededException eventDataSizeError)
{
// Handle the error when event data exceeds 10KB
}
In order to avoid the person that triggered the event also receiving it the trigger
function can take an optional ITriggerOptions
parameter which has a SocketId
property. For more information see: https://pusher.com/docs/channels/server_api/excluding-event-recipients.
ITriggerResult result = await pusher.TriggerAsync(channel, event, data, new TriggerOptions() { SocketId = "1234.56" } );
To authorise your users to access private channels on Channels, you can use the Authenticate
function:
var auth = pusher.Authenticate( channelName, socketId );
var json = auth.ToJson();
The json
can then be returned to the client which will then use it for validation of the subscription with Channels.
For more information see: https://pusher.com/docs/channels/server_api/authenticating-users
Using presence channels is similar to private channels, but you can specify extra data to identify that particular user:
var channelData = new PresenceChannelData() {
user_id: "unique_user_id",
user_info: new {
name = "Phil Leggetter"
twitter_id = "@leggetter"
}
};
var auth = pusher.Authenticate( channelName, socketId, channelData );
var json = auth.ToJson();
The json
can then be returned to the client which will then use it for validation of the subscription with Channels.
For more information see: https://pusher.com/docs/channels/server_api/authenticating-users
It is possible to query the state of your Pusher application using the generic Pusher.GetAsync( resource )
method and overloads.
For full details see: https://pusher.com/docs/channels/library_auth_reference/rest-api
You can get a list of channels that are present within your application:
IGetResult<ChannelsList> result = await pusher.GetAsync<ChannelsList>("/channels");
or
IGetResult<ChannelsList> result = await pusher.FetchStateForChannelsAsync<ChannelsList>();
You can provide additional parameters to filter the list of channels that is returned.
IGetResult<ChannelsList> result = await pusher.GetAsync<ChannelsList>("/channels", new { filter_by_prefix = "presence-" } );
or
IGetResult<ChannelsList> result = await pusher.FetchStateForChannelsAsync<ChannelsList>(new { filter_by_prefix = "presence-" } );
Retrieve information about a single channel:
IGetResult<object> result = await pusher.GetAsync<object>("/channels/my_channel" );
or
IGetResult<object> result = await pusher.FetchStateForChannelAsync<object>("my_channel");
Retrieve information about multiple channels:
IGetResult<object> result = await pusher.FetchStateForChannelsAsync<object>();
Note: object
has been used above because as yet there isn't a defined class that the information can be serialized on to
Retrieve a list of users that are on a presence channel:
IGetResult<object> result = await pusher.FetchUsersFromPresenceAsync<object>("/channels/presence-channel/users" );
or
IGetResult<object> result = await pusher.FetchUsersFromPresenceChannelAsync<object>("my_channel");
Note: object
has been used above because as yet there isn't a defined class that the information can be serialized on to
Channels will trigger WebHooks based on the settings you have for your application. You can consume these and use them within your application as follows.
For more information see https://pusher.com/docs/channels/server_api/webhooks.
// How you get these depends on the framework you're using
// HTTP_X_PUSHER_SIGNATURE from HTTP Header
var receivedSignature = "value";
// Body of HTTP request
var receivedBody = "value";
var pusher = new Pusher(...);
var webHook = pusher.ProcessWebHook(receivedSignature, receivedBody);
if(webHook.IsValid)
{
// The WebHook validated
// Dictionary<string,string>[]
var events = webHook.Events;
foreach(var webHookEvent in webHook.Events)
{
var eventType = webHookEvent["name"];
var channelName = webHookEvent["channel"];
// depending on the type of event (eventType)
// there may be other values in the Dictionary<string,string>
}
}
else {
// Log the validation errors to work out what the problem is
// webHook.ValidationErrors
}
Debug tracing is now off by default. To enable it use the new Pusher option: TraceLogger.
IPusher pusher = new Pusher(Config.AppId, Config.AppKey, Config.AppSecret, new PusherOptions()
{
HostName = Config.HttpHost,
TraceLogger = new DebugTraceLogger(),
});
From v4.0.0 onwards, this library uses the async
/ await
syntax from .NET 4.5+.
This means that you can now use the Channels .NET library asynchronously using the following code style:
using PusherServer;
var options = new PusherOptions();
options.Cluster = APP_CLUSTER;
var pusher = new Pusher(APP_ID, APP_KEY, APP_SECRET, options);
Task<ITriggerResult> resultTask = pusher.TriggerAsync( "my-channel", "my-event", new { message = "hello world" } );
// You can do work here that doesn't rely on the result of TriggerAsync
DoIndependentWork();
ITriggerResult result = await resultTask;
This also means that the library is now only officially compatible with .NET 4.5 and above (including .NET Core). If you need to support older versions of the .NET framework then you have a few options:
- Use a previous version of the library, such as v3.0.0
- Use a workaround package such as Microsoft Async or AsyncBridge.
Please note that neither of these workarounds will be officially supported by Pusher.
- Developed using Visual Studio Community 2017
- PusherServer acceptance tests depends on PusherClient.
- PusherServer has two variations, the original version for .NET, and a .NET Core version. The source files all live in the .NET Core folder, with links from the .NET project to these files to create the .NET version.
The Pusher application settings are now loaded from a JSON config file stored in the root of the source tree and named AppConfig.test.json
. Make a copy of ./AppConfig.sample.json
and name it AppConfig.test.json
. Modify the contents of AppConfig.test.json
with your test application settings. You should be good to run all the tests successfully.
The solution can be opened and compiled in Xamarin Studio on OSX.
Alternatively, the solution can be built from the command line if Mono is installed. First of all, open up a terminal and navigate to the root directory of the solution. The second step is to restore the Nuget packages, which can be done with this command
nuget restore pusher-dotnet-server.sln
and finally build the solution, now that the packages have been restored
xbuild pusher-dotnet-server.sln
During the build, there will be a warning about a section called TestCaseManagementSettings in the GlobalSection. Please ignore this, as it is a Visual Studio specific setting.
You should be familiar with creating and publishing NuGet packages.
From the pusher-dotnet-server
directory:
- Update
./PusherServer/Properties/AssemblyInfo.cs
and./PusherServer.Core/Properties/AssemblyInfo.cs
with new version number. - Check and change any info required in
PusherServer/PusherServer.nuspec
. - Run
package.cmd
to pack a package to deploy to NuGet. - Run `tools/nuget.exe push PusherServer.{VERSION}.nupkg'.
This code is free to use under the terms of the MIT license.