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WestWorld project from the book "Programming Game AI by Example"

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WestWorld

WestWorld project from the book "Programming Game AI by Example"

In questo progetto sono stati implementate le seguenti caratteristiche:

  • Automa a stati finiti con StateMachine rispettando lo State design pattern
  • MessageDispatcher che dà la possibilità alle entità di comunicare tra loro

Cose minori:

  • random in c++11
  • tempo in c++11

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WestWorld project from the book "Programming Game AI by Example"

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