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Atomic Heart issues with latest version #35
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cross referencing #33 as it is probably the same issue |
Could you give the build at #33 (comment) a try? A lot of fixes were added there which should help with hangs/crashes. |
Mostly working, however sometimes the game just crashes even before intro (once outta ten times testing). I'll tomorrow play a bit and see if some other bugs appear. |
Ah hm, that ver does change a lot of how the hook stuff is loaded in too (which hasn't really been tested that much yet), the previous beta5 which just had the hangs/crash fixes might work better: #22 (comment) |
I'll use the crossref of #28 However, it seems as 12b3 is the only one that works almost all times without the "gambiarra" of specialk loading together (of all the newer versions, hdr on or off), the others get stuck sometimes. What I could find out is that I was with HDR on and that maybe was the problem. There is an issue where HDR and DLSSTweaks may not function properly (sometimes I try with it on and off, but most of the times with HDR on, DLSSTweaks doesn't work and game gets stuck, so I'm only testing without HDR - however 12b3 opens ok with HDR on, while 12b4 and 12b5 doesn't start (like at all) with HDR on. However, most of the times 12b4 and 12b5 only opens with specialk forcing HDR after being loaded https://github.com/SpecialKO/SpecialK (22.9.16), so it seems that most surely the issue is in the injection/wrapper and the autoexposure being probably an issue there. Which was maybe why I could load the game with newer versions before, since special K was also injected (but somehow it doesn't work most of the times with 12b5a). |
Should we open another issue with the problem of hdr? |
Sorry for late reply, could you try the build at #33 (comment) and see if that changes anything? |
in 0.123.8, it opens normally and frame generation works perfectly. However, when trying the newer version 0.123.11, it gets stuck in the first studio screen and stops the game (even the process gets stuck as well no changelogs).
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