A motion-driven animation framework for Android.
backboard
is a framework on top of rebound that makes it easier to use by coupling it to views and motions.
backboard-example
is an Android app with a few demos of animations made possible by backboard
.
Update your build.gradle
with
dependencies {
compile 'com.facebook.rebound:rebound:0.3.8'
compile 'com.tumblr:backboard:0.1.0'
}
Backboard is a framework on top of rebound that manages how Springs
are used and simplifies the
most common use cases:
- Actions, such as
MotionEvents
, are mapped toSprings
viaImitators
. Springs
are mapped toViews
and view properties viaPerformers
.
In addition, an Actor
wraps the above objects and provides a simple interface for mapping touch motion to a view's position - dragging.
A Performer
takes the current value of a Spring
and sets it as the value of a view property.
Spring bounce = SpringSystem.create().createSpring();
Performer xMotion = new Performer(view, View.TRANSLATION_X);
bounce.addListener(xMotion);
for those saving screen space, a fluent interface is available:
Spring bounce = SpringSystem.create().createSpring().addListener(new Performer(view, View.TRANSLATION_X));
An Imitator
constantly perturbs the Spring
it is attached to. This perturbation can originate a variety of sources:
- A
MotionEvent
, where theSpring
can change based on the action (ACTION_DOWN
,ACTION_UP
), or imitate a property (x
,y
, etc.). These are calledEventImitators
. - Another
Spring
, which leads to results similar to springs being chained together. These are calledSpringImitators
.
An EventImitator
primarily operates with OnTouchListeners
. The simplest example is a ToggleImitator
, which toggles between two different values depending on the touch state:
view.setOnTouchListener(new ToggleImitator(spring, 0, 1));
when the user touches the view, a value of 1
is set on the spring, and when the user releases, a value of 0
is set.
A MotionImitator
is a special type of EventImitator
that maps x and y movement to a spring. This is done with MotionProperty
enums, which specifies which methods to call in a MotionEvent
object. For example, MotionProperty.X.getValue(MotionEvent)
calls event.getX()
. It also specifies the view property to animate - MotionEvent.X.getViewProperty()
corresponds to View.TRANSLATION_X
. This is useful for the Actor
builder later on. In addition, tracking and following strategies allow for customization of how the event value is mapped to the spring.
Two tracking strategies are available to configure how an imitator tracks its imitatee.
TRACK_ABSOLUTE
maps the imitatee value directly to the spring.TRACK_DELTA
maps the change in the imitatee value (relative to the initial touch) to the spring.
Two follow strategies are available to configure how the spring is updated.
FOLLOW_EXACT
maps the imitatee value directly to the current and end value of the spring.FOLLOW_SPRING
maps the imitatee value to the end value of the spring (which allows the spring to overshoot the current position)
A SpringImitator
is also a SpringListener
. When the Spring
it is imitating updates, it updates the end value of the Spring
it is controlling. Usage is simple:
SpringSystem springSystem = SpringSystem.create();
Spring leader = springSystem.createSpring();
Spring follower = springSystem.createSpring();
SpringImitator follow = new SpringImitator(follower);
leader.addListener(follow);
Even though backboard reduces a significant amount of boilerplate code, the Actor
class further simplifes view motion by connecting each component together. It also manages a View.onTouchListener()
(a MotionListener
), which it attaches to the View
automatically (this can be disabled). Here is how to create one:
Actor actor = new Actor.Builder(SpringSystem.create(), view)
.addTranslateMotion(MotionProperty.X)
.build();
in two dimensions:
Actor actor = new Actor.Builder(SpringSystem.create(), view)
.addTranslateMotion(MotionProperty.X)
.addTranslateMotion(MotionProperty.Y)
.build();
Two calls to addTranslateMotion(MotionProperty)
are needed because each axis is independent of the other. The builder will create an OnTouchListener
and attach it to the View
, as well as a Spring
with the default settings. A Performer
is also created and attached to the Spring
. When there is a touch event, it is passed to the MotionImitator
, which perturbs the spring, which moves the view.
It is also possible to supply your own SpringSystem
, Spring
, MotionImitator
and Performer
, and the builder will properly connect them. The first example above can also be expressed as:
SpringSystem springSystem = SpringSystem.create();
Spring spring = springSystem.createSpring();
Actor verbose = new Actor.Builder(springSystem, view)
.addMotion(spring, new MotionImitator(spring, MotionProperty.X),
new Performer(view, View.TRANSLATION_X)
.build();
The View
can be also left out of the constructor of the Performer
and the Spring
out of the MotionImitator
(using the default SpringConfig
), since the builder will connect them.
Actor walk = new Actor.Builder(SpringSystem.create(), walker)
.addMotion(
new MotionImitator(MotionProperty.X),
new Performer(View.TRANSLATION_X))
.build();
which can be further simplified to
Actor run = new Actor.Builder(SpringSystem.create(), runner).addMotion(MotionProperty.X, View.TRANSLATION_X).build();
and for more sugar, the previous case:
Actor bolt = new Actor.Builder(SpringSystem.create(), bolter).addTranslateMotion(MotionProperty.X).build();
requestDisallowTouchEvent()
causes theActor
to callViewParent.requestDisallowTouchEvent(true)
which is helpful when the view is inside aListView
or another view that captures touch events.dontAttachMotionListener()
tells the builder to not attach theMotionListener
to theView
, which is useful when you want to attach your ownOnTouchListener
to the view.
Copyright 2015 Tumblr, Inc.
Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at apache.org/licenses/LICENSE-2.0.
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.