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emutyworks edited this page Jan 7, 2024
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Welcome to the emutyworks wiki!
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Learning GB Programming: Car Game
This is a Game Boy game currently developing in Assembly language. -
SoundEditor
This is a tool to check the sound parameters to set in assembly code. -
SoundDriver
Sound driver for Game Boy developed in Assembly language. (Generate sound data from DefleMask .DMF file) -
GBCMapEditor
Editor to Tile Maps for Game Boy Color. -
RunLengthEncodeDecode
Run-length encode binary data with php and decode it with assembly code. -
GBAddClockCyclesTool
This tool to add clock cycles of CPU (LR35902) to Game Boy assembly code. -
Learning GB Programming
Learning Game Boy programming step by step. Let's start game programming with Assembly language. -
GBPixelEditor
Editor to create Sprite/Tile data for Game Boy.
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Learning PICO-8
Game development while learning PICO-8 step by step. -
Arduboy Web-based bitmap editor
Arduboy Web-based bitmap editor. -
8x8 dot Japanese font for Arduboy
8x8 dot 日本語フォント (8x8 dot Japanese font for Arduboy) -
Learning PicoSystem
Learning PicoSystem game development step by step. -
Learning Raspberry Pi Pico
Learning Raspberry Pi Pico C++ programming step by step. -
DevTerm R-01
DevTerm R-01 is the world's first 64-bit RISC-V portable terminal.
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