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Export of subpart scenes not working. #46

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stolliemods opened this issue Jan 21, 2020 · 1 comment
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Export of subpart scenes not working. #46

stolliemods opened this issue Jan 21, 2020 · 1 comment
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bug Something isn't working export
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@stolliemods
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stolliemods commented Jan 21, 2020

When doing sub-part exportation for the purposes of animation the main scene model has a dummy placed at the origin point of the sub-part and the actual mesh is moved to another scene which can then be independently rotated/transformed from the main mesh via code as a separate entity to simulate its movement in game.

The current exportation process expects certain collections to exist and will throw errors if they are not present, a further complication is that you can't create an already existing name in a subscene to adhere to collection names.

For example if the 'Main Scene' has a collection called 'Main' then the 'Subpart1Scene' will not allow a collection called 'Main' it will rename it to 'Main.001'

@stolliemods stolliemods added the bug Something isn't working label Jan 21, 2020
@stolliemods stolliemods added this to the SEUT 0.5 milestone Jan 21, 2020
@stolliemods stolliemods self-assigned this Jan 21, 2020
@stolliemods stolliemods changed the title Exportation of subpart scenes fails. Exportation of subpart scenes not implemented. Jan 21, 2020
@stolliemods stolliemods changed the title Exportation of subpart scenes not implemented. Exportation of subpart scenes not working. Jan 21, 2020
@enenra enenra modified the milestones: SEUT 0.5, SEUT 1.0 Jan 21, 2020
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enenra commented Jan 27, 2020

This has been fixed in the branch.

@enenra enenra closed this as completed Jan 27, 2020
@enenra enenra modified the milestones: SEUT 1.0, SEUT 0.6.5 Jan 27, 2020
@enenra enenra changed the title Exportation of subpart scenes not working. Export of subpart scenes not working. Jan 29, 2020
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