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Course "Fortgeschrittene objektorientierte Programmierung" at Vienna University of Technology

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Advanced Object-oriented programming

A snake game in 3 different languages: Java, Smalltalk and Eiffel Click for demo

Protocol

The game consists of these artifacts:

  • Snake: has properties such as speed (default 100, min 50, max 550), health level(default 100) and length(default 1)

  • Food(only 1 artifact at the same time, shows up as long as it is not eaten): makes the snake grow and increases its health level and speed

  • Poison(max 3 artifacts at the same time, shows up for 10 seconds): decreases the health level or speed of a snake

  • Power-up(max 2 artifacts at the same time, shows up for 10 seconds): increases the health level or speed of a snake for 10 seconds

The following tables lists all possible situations that can occur during the game:

Situation Length Health Speed Effect
Snake eats food +1 +50 +30 forever
Snake eats poison doesn't change -30 or -50 forever
Snake eats power-up doesn't change +100 or +50 10 seconds
Snake bites itself 0 0 doesn't change forever
Snake A bites snake B A: doesn't change; B: -index_where_bitten (the tail falls of) A: +10; B: doesn't change A: +10; B: -((A.length/B.length) * 10) A: 5 seconds; B: forever
Snakes collides with border 0 0 doesn't change forever

A snakes loses (because of eating poison, biting itself, getting bitten by another snake, colliding with the borders or because the time is up) if

  • health<=0

  • length = 0

The winner is elected as follows:

  • If only one snake remains on the field, it is elected automatically as the winner of the game else

  • The duration of the game is 2 minutes. The winner is the longest snake on the field else

  • If some snakes are tied regarding their length, then it is a draw

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Course "Fortgeschrittene objektorientierte Programmierung" at Vienna University of Technology

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