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fix: mapLayer web worker crashes if no property data provded. #1900

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221 changes: 102 additions & 119 deletions typescript/packages/subsurface-viewer/src/layers/map/mapLayer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -43,14 +43,70 @@ type Frame = {
};

export type Params = [
meshData: Float32Array,
propertiesData: Float32Array,
meshData: Float32Array | null,
propertiesData: Float32Array | null,
isMesh: boolean,
frame: Frame,
smoothShading: boolean,
gridLines: boolean,
];

async function loadURLData(url: string): Promise<Float32Array | null> {
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Shouldn't these function be shared and used in every place where data arrays are loaded ?

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Yes, they should be but it's more preferable to refactor in a dedicated PR rather than in this bug fixing one.

let res: Float32Array | null = null;
const response = await fetch(url);
if (!response.ok) {
console.error("Could not load ", url);
}
const blob = await response.blob();
const contentType = response.headers.get("content-type");
const isPng = contentType === "image/png";
if (isPng) {
// Load as Png with abolute float values.
res = await new Promise((resolve) => {
const fileReader = new FileReader();
fileReader.readAsArrayBuffer(blob);
fileReader.onload = () => {
const arrayBuffer = fileReader.result;
const imgData = png.decode(arrayBuffer as ArrayBuffer);
const data = imgData.data; // array of int's

const n = data.length;
const buffer = new ArrayBuffer(n);
const view = new DataView(buffer);
for (let i = 0; i < n; i++) {
view.setUint8(i, data[i]);
}

const floatArray = new Float32Array(buffer);
resolve(floatArray);
};
});
} else {
// Load as binary array of floats.
const buffer = await blob.arrayBuffer();
res = new Float32Array(buffer);
}
return res;
}

async function loadFloat32Data(
data: string | number[] | Float32Array
): Promise<Float32Array | null> {
if (!data) {
return null;
}
if (ArrayBuffer.isView(data)) {
// Input data is typed array.
return data;
} else if (Array.isArray(data)) {
// Input data is native javascript array.
return new Float32Array(data);
} else {
// Input data is an URL.
return await loadURLData(data);
}
}

/**
* Will load data for the mesh and the properties. Both of which may be given as arrays (javascript or typed)
* or as a URL to the data in binary format.
Expand All @@ -63,116 +119,18 @@ async function loadMeshAndProperties(
// Keep
//const t0 = performance.now();

const isMesh = typeof meshData !== "undefined";
const isProperties = typeof propertiesData !== "undefined";

if (!isMesh && !isProperties) {
console.error("Error. One or both of texture and mesh must be given!");
}

if (isMesh && !isProperties) {
propertiesData = meshData;
}

//-- PROPERTIES. --
let properties: Float32Array;
if (ArrayBuffer.isView(propertiesData)) {
// Input data is typed array.
properties = propertiesData; // Note no copy. Make sure input data is not altered.
} else if (Array.isArray(propertiesData)) {
// Input data is native javascript array.
properties = new Float32Array(propertiesData);
} else {
// Input data is an URL.
const response = await fetch(propertiesData);
if (!response.ok) {
console.error("Could not load ", propertiesData);
}
const mesh = await loadFloat32Data(meshData);
const properties = await loadFloat32Data(propertiesData);

const blob = await response.blob();
const contentType = response.headers.get("content-type");
const isPng = contentType === "image/png";
if (isPng) {
// Load as Png with abolute float values.
properties = await new Promise((resolve) => {
const fileReader = new FileReader();
fileReader.readAsArrayBuffer(blob);
fileReader.onload = () => {
const arrayBuffer = fileReader.result;
const imgData = png.decode(arrayBuffer as ArrayBuffer);
const data = imgData.data; // array of int's

const n = data.length;
const buffer = new ArrayBuffer(n);
const view = new DataView(buffer);
for (let i = 0; i < n; i++) {
view.setUint8(i, data[i]);
}

const floatArray = new Float32Array(buffer);
resolve(floatArray);
};
});
} else {
// Load as binary array of floats.
const buffer = await blob.arrayBuffer();
properties = new Float32Array(buffer);
}
}

//-- MESH --
let mesh: Float32Array = new Float32Array();
if (isMesh) {
if (ArrayBuffer.isView(meshData)) {
// Input data is typed array.
mesh = meshData; // Note no copy. Make sure data is never altered.
} else if (Array.isArray(meshData)) {
// Input data is native javascript array.
mesh = new Float32Array(meshData);
} else {
// Input data is an URL.
const response_mesh = await fetch(meshData);
if (!response_mesh.ok) {
console.error("Could not load mesh");
}

const blob_mesh = await response_mesh.blob();
const contentType_mesh = response_mesh.headers.get("content-type");
const isPng_mesh = contentType_mesh === "image/png";
if (isPng_mesh) {
// Load as Png with abolute float values.
mesh = await new Promise((resolve) => {
const fileReader = new FileReader();
fileReader.readAsArrayBuffer(blob_mesh);
fileReader.onload = () => {
const arrayBuffer = fileReader.result;
const imgData = png.decode(arrayBuffer as ArrayBuffer);
const data = imgData.data; // array of int's

const n = data.length;
const buffer = new ArrayBuffer(n);
const view = new DataView(buffer);
for (let i = 0; i < n; i++) {
view.setUint8(i, data[i]);
}

const floatArray = new Float32Array(buffer);
resolve(floatArray);
};
});
} else {
// Load as binary array of floats.
const buffer = await blob_mesh.arrayBuffer();
mesh = new Float32Array(buffer);
}
}
}
// if (!isMesh && !isProperties) {
// console.error("Error. One or both of texture and mesh must be given!");
// }

// Keep this.
// const t1 = performance.now();
// console.debug(`Task loading took ${(t1 - t0) * 0.001} seconds.`);

return Promise.all([isMesh, mesh, properties]);
return Promise.all([mesh, properties]);
}

export interface MapLayerProps extends ExtendedLayerProps {
Expand Down Expand Up @@ -324,7 +282,7 @@ export default class MapLayer<

const p = loadMeshAndProperties(meshData, propertiesData);

p.then(([isMesh, meshData, propertiesData]) => {
p.then(([meshData, propertiesData]) => {
// Using inline web worker for calculating the triangle mesh from
// loaded input data so not to halt the GUI thread.
const blob = new Blob(
Expand All @@ -334,19 +292,15 @@ export default class MapLayer<
const url = URL.createObjectURL(blob);
const webWorker = new Worker(url);

const webworkerParams: Params = [
const webworkerParams = this.getWebworkerParams(
meshData,
propertiesData,
isMesh,
this.props.frame,
this.props.smoothShading,
this.props.gridLines,
];

webWorker.postMessage(webworkerParams, [
meshData.buffer,
propertiesData.buffer,
]); // transferable objects to avoid copying.
propertiesData
);

webWorker.postMessage(
webworkerParams.params,
webworkerParams?.transferrables
);
webWorker.onmessage = (e) => {
const [
positions,
Expand Down Expand Up @@ -520,6 +474,35 @@ export default class MapLayer<
);
return [layer];
}

private getWebworkerParams(
meshData: Float32Array | null,
propertiesData: Float32Array | null
): { params: Params; transferrables?: Transferable[] } {
if (!meshData && !propertiesData) {
throw new Error(
"Either mesh or properties or the both must be defined"
);
}

const params: Params = [
meshData,
propertiesData,
!!meshData,
this.props.frame,
this.props.smoothShading,
this.props.gridLines,
];
const transferrables = [
meshData?.buffer,
propertiesData?.buffer,
].filter((item) => !!item) as ArrayBuffer[];

if (transferrables.length > 0) {
return { params, transferrables };
}
return { params };
}
}

MapLayer.layerName = "MapLayer";
Expand Down
17 changes: 13 additions & 4 deletions typescript/packages/subsurface-viewer/src/layers/map/webworker.ts
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,14 @@ import type { Params } from "./mapLayer";
* that is used by WebGl. Using indice, lines and triangles share common vertices to save memory.
*/
export function makeFullMesh(e: { data: Params }) {
const [meshData, propertiesData, isMesh, frame, smoothShading, gridLines] =
e.data;
const [
inputMeshData,
inputPropertiesData,
isMesh,
frame,
smoothShading,
gridLines,
] = e.data;

// Keep
//const t0 = performance.now();
Expand Down Expand Up @@ -139,6 +145,9 @@ export function makeFullMesh(e: { data: Params }) {
return mean;
}

const meshData = inputMeshData as Float32Array;
const propertiesData = inputPropertiesData ?? meshData;

// non mesh grids use z = 0 (see below)
const meshZValueRange = isMesh ? getFloat32ArrayMinMax(meshData) : [0, 0];
const propertyValueRange = getFloat32ArrayMinMax(propertiesData);
Expand Down Expand Up @@ -533,7 +542,7 @@ export function makeFullMesh(e: { data: Params }) {
number[],
number[],
];
const webworkerParams: returnType = [
const webworkerReturnData: returnType = [
positions,
normals,
triangleIndices,
Expand All @@ -544,7 +553,7 @@ export function makeFullMesh(e: { data: Params }) {
];

postMessage(
webworkerParams,
webworkerReturnData,
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
[
Expand Down
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