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All objects that evaluate to coordinates should behave as matrices. This way, one can just add a vector to shift, or multiply by a matrix to rotate/shear/... whatever (StrokeText, ClosedOutline,...)
The text was updated successfully, but these errors were encountered:
All objects that evaluate to coordinates should behave as matrices. This way, one can just add a vector to shift, or multiply by a matrix to rotate/shear/... whatever (StrokeText, ClosedOutline,...)
The text was updated successfully, but these errors were encountered: