Coggers is a object-based web server, boasting amazing modularity.
Coggers uses "blueprints" to define what a server should look like.
For example, where in express you'd use
import express from "express";
const app = express();
app.get("/users/:id/", (req, res) => {
const user = database.getUser(params.id);
res.send(user);
});
app.post("/users/:id/", (req, res) => {
const user = database.createUser(params.id);
res.send(user);
});
app.listen(8080, () => console.log("Listening!"));
in Coggers you instead use
import { Coggers } from "coggers";
const coggers = new Coggers({
users: {
":id": {
$get(req, res, params) {
const user = database.getUser(params.id);
res.send(user);
},
$post(req, res, params) {
const user = database.createUser(params.id);
res.send(user);
},
},
},
});
coggers.listen(8080).then(() => console.log("Listening!"));
In Coggers, middleware does not have a next() function. More info
Anyhow, to add middleware you can use the $
key, with an array of middlewares.
Note
Coggers comes with cookie-parsing built in, so the cookie-parser middleware isn't necessary. This is just to show an example of how you can define middleware.import { express } from "coggers/compat";
import cookieParser from "cookie-parser";
const coggers = new Coggers({
// express() turns express-based middleware into coggers middleware.
$: [express(cookieParser())],
$get(req, res, params) {
const user = database.getUser(req.cookies.id);
res.send(user);
},
$post(req, res, params) {
const user = database.createUser(req.cookies.id);
res.send(user);
},
});
As Coggers is fully object-based, modularity is simpler than ever. All you need to do is export a part of a blueprint from file A, and then you can import that in file B and simply put it right in.
Because of this modularity, it's likely that there's blueprints that aren't passed directly into the Coggers constructor. (In the last example, the variable users
.)
For your IDE to be able to autocomplete blueprints, you can use the blueprint()
utility function. (don't worry, it won't do anything with your blueprint!)
import { blueprint } from "coggers";
const blue = blueprint({
// Woah, intellisense
});
In typescript, you can also annotate your variable with the Blueprint
type:
import { Blueprint } from "coggers";
const blue: Blueprint = {
// Woah, intellisense
};
Render engines are defined using the renderEngine middleware. Full example here
import { Coggers, renderEngine } from "coggers";
import { renderFile } from "poggies";
const viewsDirectory = new URL("views", import.meta.url);
const coggers = new Coggers({
// Poggies files end with ".pog", so "pog" here ⬇️
$: [renderEngine(renderFile, viewsDirectory, "pog")],
$get(req, res) {
res.render("index", {
random: Math.random(),
});
},
});
Asynchronous middleware is expected to either be defined as an async function, or to return a promise. If a middleware doesn't want to continue to the next handler, it has to send something to the client (using res.sendStatus(<number>)
, res.end()
, etc.)