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Don't increment sv.time before VM_Call #96

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merged 1 commit into from
Mar 16, 2024

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Aciz
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@Aciz Aciz commented Mar 16, 2024

Doing this causes timing issues with mapscripts since mapscript commands aren't executed immediately when level is loaded. This will cause a div by 0 in G_RunEntity in qagame code, but this is the way 2.60b worked, and mapscripts are made to work with this timing.

Doing this causes timing issues with mapscripts since mapscript commands aren't executed immediately when level is loaded
@ensiform ensiform merged commit fa765de into etfdevs:master Mar 16, 2024
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