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L.O.R.S. is a loot heavy, open world, roguelike survival game with procedurally generated lore.

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L.O.R.S.

L.O.R.S. is a loot heavy, open world, roguelike survival game with procedurally generated lore. It was written in C#, and based on the thorough and insanely helpful RogueSharp tutorial.

A screenshot of the L.O.R.S. splash screen

A screenshot of a newly generated L.O.R.S. overworld

Basic Concept

The concept of the game is to interact with the lore enough to uncover all of the (procedurally generated) main quests, beat them, and become the hero of the world. You will need to survive by eating, drinking, and sleeping. You will collect procedurally generated weapons and fight (sometimes unique) procedurally generated monsters.

Gameplay

The user will open the game, and create a hero. The player will then interact with the procedurally generated 2d world with a real-time combat system (based on scheduling & speed), crafting, creating art (such as music or stories), and farming.

L.O.R.S. Readme
Built With
Contributing
License

Built With

  • C#
  • Visual Studio 2017
  • RogueSharp tutorial
  • RLNet for console interface
  • RogueSharp for common roguelike libraries

Contributing

Thank you so much for your interest in contributing to L.O.R.S.! Check out any open issues to see if your feedback is already reported. If not, create a new issue, please!

License

L.O.R.S. is licensed under AGPL 3.0. If you are interested, take a look at L.O.R.S.' license.

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L.O.R.S. is a loot heavy, open world, roguelike survival game with procedurally generated lore.

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