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Releases: exmex/DCNC

v0.2.974.47.0779db!-master

01 Sep 11:50
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Pre-release

Version up
Fixed release build
Changed Issue template
Changed Issue template Fixed SQL file containing auto increment positions
Updated SQL file from dev-server Removes unused STATUS.md
Rewritten README.md
Reverted changes to the file.
Buying a car now saves the old car and inserts the new Renamed TID to TeamId More useful packets added (TutorialClear, VisualUpdate, StatUpdate) DriveInfo Packet is now handled, means fuel etc. gets updated Simplified BuyCarAck Added possibility to create cars/vehicles Fixed some duplicated properties Some refactoring of the GameStream packet Servers do crash now in debug builds! GameServer now loads ItemClient.tdf Added more info output to AreaServer Fixed SQL File (AGAIN!) Added more PacketCaptures
Leveling up should now work as expected
Added basic and buggy leveling Fixed ALL compiling issues now. Added reconstructed LevelTable
Fixed building issue with last commit
CharacterModel now reads and writes the data through Character class
Fixed FuelCharge packet Fixed duplicated SendMail packet
Added account permissions Added chat commands (/exp,/money,/notice,/weather) Added missing NullPing packet VisualItemListAck should now be the right packetid Added a console command to list active connections Added more outgoing packetcaptures Added getlicenseinfo packetcapture
Fixed huge bug, making the game spit out constant packagesize issues Organized the captured packets into incoming and outgoing Added config option to toggle saving of incoming & outgoing packets
Added discord to readme
Documented more code Renamed some function (ex error to senderror) Moved auth logic to shared.dll Fixed some issues in release mode Fixed release build Added discord server
Orgranized GameServer packets into folders Fixed naming of EnterAreaAnswer
Rest of the new Packets converted to new packet structure
Using NotImplementedException not empty TODO Using object initializers Fixed license
Added some more UnitTests First Night of refactoring to new Packet structure
Code cleanup Added issue template
Fixed SQL Structure mismatch
Compile bug-fixes
More updates to packets
Fixed zero based quest index
Added new packetcaptures
Added possibly unused servermessage packet Removed unused packetId argument
Updated BuyCar with a hopefully better structure
Fixed city moving, now possible to move between cities
Finishing missions now grants EXP Added some test code for city switching. Added loading of some TDF files
Added dumped DC client
Moved TDF Reader to new repository
Removed duplicated packets
Combined old and new packets (contains only server -> client packets)
Added TDF Reader Added New parsers.txt file, according to 0.77a Fixed a bug with friendslist Added more traffic packets
converted Friendlist to new packet class structure
Converted areaserver to new packet class structure

v0.1.848.42.b711e2!-master: Reverted version to 0.1X

28 Apr 10:40
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Added NetRevisionTool