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--fallback should be flat
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jturner65 committed May 2, 2024
1 parent be4ddd4 commit bdc9439
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/esp/assets/ResourceManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2265,10 +2265,10 @@ void ResourceManager::initDefaultMaterials() {
fallbackMaterial.mutableAttribute<Mn::Color4>(
Mn::Trade::MaterialAttribute::SpecularColor) =
Mn::Color4{1.0f, 0.0f, 1.0f, 1.0f};
// Set expected user-defined attributes - specify Phong shader to use
// Set expected user-defined attributes - specify Flat shader to use since
// this indicates that the asset did not load a material for some reason.
fallbackMaterial = setMaterialDefaultUserAttributes(
fallbackMaterial, ObjectInstanceShaderType::Phong, false, false, -1,
true);
fallbackMaterial, ObjectInstanceShaderType::Flat, false, false, -1, true);
// Add to shaderManager as fallback material
shaderManager_.setFallback<Mn::Trade::MaterialData>(
std::move(fallbackMaterial));
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