orthonormalize the rotationShear() part of transforms #1720
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Motivation and Context
When setting scene graph transformations, we need to explicitly normalize the rotation component to be orthonormal as sometimes floating point errors accumulate.
I also preemptively added an orthornomalize call when updating the camera positions for a robot as that seems like it'll be prone to this issue.
How Has This Been Tested
This was discovered in facebookresearch/habitat-lab#697, so I used the repro script there.
Types of changes
Bug fix (non-breaking change which fixes an issue)