Join the Discord server!
- This mod does NOT change things that don't have to do with world generation. For that we suggest you use PogLoot.
- Greatly enhances the amount of structures.
- The amount of strongholds are multiplied by 2.5. (128 x 2.5 = 320)
- Strongholds only contain the starter staircase 2 libraries, and the portal room.
- Shipwrecks are always the 3-chest variant.
- The amount of blacksmiths are increased. (It's basically guaranteed to have one in every village)
- Abandoned villages are removed.
- End towers are optimized to have the optimal height to perform a zero cycle.
- End tower cages are disabled.
- The chance of an eye generating in an end portal frame is raised.
- The area around the end spawn is removed (15 blocks in y, 4 in x), meaning cage spawns are removed.
- All igloos have a basement.
- End portal eye amounts are synced across the strongholds in a world.
- There are no fake magma ravines.
- Water pool generation rates are reduced.
- Lava pool generation rates are increased.
- Nitwits and baby villagers don't naturally spawn in villages as they generate.
- Buried treasure generation rates are increased.
- Gravel patch generation rates are increased.
- Magma ravine generation rates are increased.
- Small taiga houses are only the chest variants.
- Beehives are more likely to generate with the tree.
- Ruined portals have no crying obsidian.
- The amount of fletchers in taiga villages are increased. (For flint)
- Bastions are guaranteed to have triple chests. (triple triple for stables, double triple for housing)
- Treasure bastions are guaranteed to have double chest centre. (for AA)
- Treasure ramparts are guaranteed to hold all of the possible gold blocks.
- Bastions generate in the Basalt Delta biomes.
- Ruined portals only generate above ground.
- Churches spawn more often.
- Haybale patches spawn more often.
Before anyone asks; yes. We do have the permission from the PogLoot team to use the name PogWorld.
- EightBit/MJ535 (Creator of PogLoot)
- VoidXWalker (Developer of PogLoot)
Q: Does PogWorld change chests' loot?
A: No.
Q: Will you be adding custom stronghold rings?
A: No. (Look at #polls in the Discord server for a self-explanation)
Q: Where can I apply for mod/verifier
A: Open a ticket.
Q: My game has crashed and I know that it's exclusive to the mod. What do I do?
A: Open a ticket.
Q: I've found a bug. What do I do?
A: Open a ticket.
Q: Where can I open a ticket.
A: In the official Discord server.
Q: Where can I leave a suggestion?
A: In the official Discord server.
Q: Where can I join the Discord server?
A: There is a link at the top of this document.
Q: Where can I submit my runs?
A: There is a link at the top of this document.
- Wurgo (for developing the mod and creating the leaderboards)
- Jsaper (for creating the leaderboards and providing mental support )
- All of NCG (for ideas and being supportive)
- CatFemboy (for ideas, being supportive and providing mental support )
- VoidXWalker (for giving me permission to use this name and being supportive)
- EightBit/MJ535 (for giving me permission to use this name)
- Gregor (for helping me fix the infamous stronghold bug ;-;)
- CZX (for creating the leaderboards)
And again, a huge thanks to the PogLoot team for allowing me to use this name. <3