- Selector based Object-Control glQuery("#cube")
- Collada Importer
- Xml based File Importer
- Auto creation of scene by the canvas Element
- Ready-function
- Phong-Material
- Perspective Camera
- Event-Handler
- Animation-Handler (move,rotate)
- Action-Handler (translate,rotate,lookAt,trackTo)
- Using modern html5 techniques like WebWorker, Fullscreen, WebGL, File Api
- Lighting module code and clean up and testing different types of light a3
- Mouse capture a4
- The Frame of hud (make it possible to show text and create button)(for fps or closing full screen) a5
- Ready for production
- Jqunit testing
- Cleanup and bug fixing
- Shadow Mapping
- Extend the hud System
- The frame of the plugin system
- Clean up the event handler
- The frame of new render techniques "lambert blinn"
- Support of textures
- Support of fog
- new uniforming structure
- Support of Skeltons
- Clean up
- Make the plugin system ready to action
- Build the frame of the particles system fire, water, mist and dust
- Create a Physic engine
- Build the Input (mouse, touch, keyboard and controller and Output (Music and Video ) System
- Sky and ground system
- Support of blend files
- Support of models animation curve
- Level editor
- Graphic settings ( shadow on/off, antialiasing, resolution )
- reflection and transparent
- Complete support of the new render techniques
- Particles system ready to use
- Web socket
- Implemented the features
- Fundamental tests
- Huge tests (jqunit )
- Fixing fixing fixing
- Standard (jsLint)
- Only fix fatal bugs at the moment