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This repository has been archived by the owner on Feb 22, 2019. It is now read-only.

farodin91/glQuery.js

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glQuery.js

Version History

Version 0.1

  1. Selector based Object-Control glQuery("#cube")
  2. Collada Importer
  3. Xml based File Importer
  4. Auto creation of scene by the canvas Element
  5. Ready-function
  6. Phong-Material
  7. Perspective Camera
  8. Event-Handler
  9. Animation-Handler (move,rotate)
  10. Action-Handler (translate,rotate,lookAt,trackTo)
  11. Using modern html5 techniques like WebWorker, Fullscreen, WebGL, File Api

Roadmap

Version 0.1

Alpha

  1. Lighting module code and clean up and testing different types of light a3
  2. Mouse capture a4
  3. The Frame of hud (make it possible to show text and create button)(for fps or closing full screen) a5

Beta

  1. Ready for production
  2. Jqunit testing
  3. Cleanup and bug fixing

Version 0.2

Alpha

  1. Shadow Mapping
  2. Extend the hud System
  3. The frame of the plugin system
  4. Clean up the event handler
  5. The frame of new render techniques "lambert blinn"
  6. Support of textures
  7. Support of fog
  8. new uniforming structure
  9. Support of Skeltons

Beta

  1. Clean up

Version 0.3

  1. Make the plugin system ready to action
  2. Build the frame of the particles system fire, water, mist and dust
  3. Create a Physic engine
  4. Build the Input (mouse, touch, keyboard and controller and Output (Music and Video ) System
  5. Sky and ground system
  6. Support of blend files
  7. Support of models animation curve

Version 0.4

  1. Level editor
  2. Graphic settings ( shadow on/off, antialiasing, resolution )
  3. reflection and transparent
  4. Complete support of the new render techniques
  5. Particles system ready to use

Version 0.5

  1. Web socket

Versions management

Alpha

  1. Implemented the features
  2. Fundamental tests

Beta

  1. Huge tests (jqunit )
  2. Fixing fixing fixing
  3. Standard (jsLint)

Stable

  1. Only fix fatal bugs at the moment

About

A small and easy webGL Framework!

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