Flysystem is a filesystem abstraction which allows you to easily swap out a local filesystem for a remote one.
- Have a generic API for handling common tasks across multiple file storage engines.
- Have consistent output which you can rely on.
- Integrate well with other packages/frameworks.
- Be cacheable.
- Emulate directories in systems that support none, like AwsS3.
- Support third party plugins.
- Make it easy to test your filesystem interactions.
- Support streams for big file handling
Through Composer, obviously:
composer require league/flysystem
You can also use Flysystem without using Composer by registering an autoloader function:
spl_autoload_register(function($class) {
$prefix = 'League\\Flysystem\\';
if ( ! substr($class, 0, 17) === $prefix) {
return;
}
$class = substr($class, strlen($prefix));
$location = __DIR__ . 'path/to/flysystem/src/' . str_replace('\\', '/', $class) . '.php';
if (is_file($location)) {
require_once($location);
}
});
Want to get started quickly? Check out some of these integrations:
- Laravel integration: https://github.com/GrahamCampbell/Laravel-Flysystem
- Symfony integration: https://github.com/1up-lab/OneupFlysystemBundle
- Zend Framework integration : https://github.com/bushbaby/BsbFlysystem
- Backup manager: https://github.com/heybigname/backup-manager
- Local
- Amazon Web Services - S3
- Rackspace Cloud Files
- Dropbox
- Copy
- Ftp
- Sftp (through phpseclib)
- Zip (through ZipArchive)
- WebDAV (through SabreDAV)
- Azure Blob Storage
- NullAdapter
- Memory (array caching)
- Redis (through Predis)
- Memcached
- Adapter
- Stash
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Local as Adapter;
$filesystem = new Filesystem(new Adapter(__DIR__.'/path/to/root'));
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Zip as Adapter;
$filesystem = new Filesystem(new Adapter(__DIR__.'/path/to/archive.zip'));
use Aws\S3\S3Client;
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\AwsS3 as Adapter;
$client = S3Client::factory(array(
'key' => '[your key]',
'secret' => '[your secret]',
));
$filesystem = new Filesystem(new Adapter($client, 'bucket-name', 'optional-prefix'));
use OpenCloud\OpenStack;
use OpenCloud\Rackspace;
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Rackspace as Adapter;
$client = new Rackspace(Rackspace::UK_IDENTITY_ENDPOINT, array(
'username' => ':username',
'apiKey' => ':password',
));
$store = $client->objectStoreService('cloudFiles', 'LON');
$container = $store->getContainer('flysystem');
$filesystem = new Filesystem(new Adapter($container));
You can also use a prefix to "namespace" your filesystem.
$filesystem = new Filesystem(new Adapter\Rackspace($container, 'prefix'));
use Dropbox\Client;
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Dropbox as Adapter;
$client = new Client($token, $appName);
$filesystem = new Filesystem(new Adapter($client, 'optional/path/prefix'));
use Barracuda\Copy\API;
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Copy as Adapter;
$client = new API($consumerKey, $consumerSecret, $accessToken, $tokenSecret);
$filesystem = new Filesystem(new Adapter($client, 'optional/path/prefix'));
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Ftp as Adapter;
$filesystem = new Filesystem(new Adapter(array(
'host' => 'ftp.example.com',
'username' => 'username',
'password' => 'password',
/** optional config settings */
'port' => 21,
'root' => '/path/to/root',
'passive' => true,
'ssl' => true,
'timeout' => 30,
)));
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Sftp as Adapter;
$filesystem = new Filesystem(new Adapter(array(
'host' => 'example.com',
'port' => 21,
'username' => 'username',
'password' => 'password',
'privateKey' => 'path/to/or/contents/of/privatekey',
'root' => '/path/to/root',
'timeout' => 10,
)));
$client = new Sabre\DAV\Client($settings);
$adapter = new League\Flysystem\Adapter\WebDav($client);
$flysystem = new League\Flysystem\Filesystem($adapter);
This adapter acts like /dev/null, you can only write to it. Reading from it is never possible.
$adapter = new League\Flysystem\Adapter\NullAdapter;
$flysystem = new League\Flysystem\Filesystem($adapter);
The ReplicateAdapter
enabled smooth transition between adapters, allowing a application to stay functional and migrate it's files from one adapter to the other. The adapter takes two other adapters, a source and a replica. Every change is delegated to both adapters, while all the read operations are passed onto the source only.
$source = new League\Flysystem\Adapter\AwsS3(...);
$replica = new League\Flysystem\Adapter\Local(...);
$adapter = new League\Flysystem\Adapter\ReplicateAdapter($source, $replica);
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Local as Adapter;
use League\Flysystem\Cache\Predis as Cache;
$filesystem = new Filesystem(new Adapter(__DIR__.'/path/to/root'), new Cache);
// Or supply a client
$client = new Predis\Client;
$filesystem = new Filesystem(new Adapter(__DIR__.'/path/to/root'), new Cache($client));
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Local as Adapter;
use League\Flysystem\Cache\Memcached as Cache;
$memcached = new Memcached;
$memcached->addServer('localhost', 11211);
$filesystem = new Filesystem(new Adapter(__DIR__.'/path/to/root'), new Cache($memcached, 'storageKey', 300));
// Storage Key and expire time are optional
use Dropbox\Client;
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter\Dropbox;
use League\Flysystem\Adapter\Local;
use League\Flysystem\Cache\Adapter;
$client = new Client('token', 'app');
$dropbox = new Dropbox($client, 'prefix');
$local = new Local('path');
$cache = new Adapter($local, 'file', 300);
// Expire time is optional
$filesystem = new Filesystem($dropbox, $cache);
use Stash\Pool;
use League\Flysystem\Adapter\Local as Adapter;
use League\Flysystem\Cache\Stash as Cache;
$pool = new Pool(); // you can optionally pass a driver (recommended, default: in-memory driver)
$cache = new Cache($pool, 'storageKey', 300);
// Storage Key and expire time are optional
$adapter = new Adapter(__DIR__.'/path/to/root');
$filesystem = new Filesystem($adapter, $cache);
For list of drivers and their configuration check the documentation.
Write Files
$filesystem->write('filename.txt', 'contents');
Update Files
$filesystem->update('filename.txt', 'new contents');
Write or Update Files
$filesystem->put('filename.txt', 'contents');
Read Files
$contents = $filesystem->read('filename.txt');
Check if a file exists
$exists = $filesystem->has('filename.txt');
Delete Files
$filesystem->delete('filename.txt');
Read and Delete
$contents = $filesystem->readAndDelete('filename.txt');
Rename Files
$filesystem->rename('filename.txt', 'newname.txt');
Get Mimetypes
$mimetype = $filesystem->getMimetype('filename.txt');
Get Timestamps
$timestamp = $filesystem->getTimestamp('filename.txt');
Get File Sizes
$size = $filesystem->getSize('filename.txt');
Create Directories
$filesystem->createDir('nested/directory');
Directories are also made implicitly when writing to a deeper path
$filesystem->write('path/to/filename.txt', 'contents');
Delete Directories
$filesystem->deleteDir('path/to/directory');
Manage Visibility
Visibility is the abstraction of file permissions across multiple platforms. Visibility can be either public or private.
use League\Flysystem\AdapterInterface;
$filesystem->write('db.backup', $backup, [
'visibility' => AdapterInterface::VISIBILITY_PRIVATE),
]);
// or simply
$filesystem->write('db.backup', $backup, ['visibility' => 'private']);
You can also change and check visibility of existing files
if ($filesystem->getVisibility('secret.txt') === 'private') {
$filesystem->setVisibility('secret.txt', 'public');
}
You can set the visibility as a default, which prevents you from setting it all over the place.
$filesystem = new League\Flysystem\Filesystem($adapter, $cache, [
'visibility' => AdapterInterface::VISIBILITY_PRIVATE
]);
List Contents
$contents = $filemanager->listContents();
The result of a contents listing is a collection of arrays containing all the metadata the file manager knows at that time. By default a you'll receive path info and file type. Additional info could be supplied by default depending on the adapter used.
Example:
foreach ($contents as $object) {
echo $object['basename'].' is located at'.$object['path'].' and is a '.$object['type'];
}
By default Flysystem lists the top directory non-recursively. You can supply a directory name and recursive boolean to get more precise results
$contents = $flysystem->listContents('some/dir', true);
List paths
$paths = $filemanager->listPaths();
foreach ($paths as $path) {
echo $path;
}
List with ensured presence of specific metadata
$listing = $flysystem->listWith(['mimetype', 'size', 'timestamp'], 'optional/path/to/dir', true);
foreach ($listing as $object) {
echo $object['path'].' has mimetype: '.$object['mimetype'];
}
Get file into with explicit metadata
$info = $flysystem->getWithMetadata('path/to/file.txt', ['timestamp', 'mimetype']);
echo $info['mimetype'];
echo $info['timestamp'];
$stream = fopen('/path/to/database.backup', 'r+');
$flysystem->writeStream('backups/' . strftime('%G-%m-%d') . '.backup', $stream);
// Using write you can also directly set the visibility
$flysystem->writeStream('backups/' . strftime('%G-%m-%d') . '.backup', $stream, 'private');
// Or update a file with stream contents
$flysystem->updateStream('backups/' . strftime('%G-%m-%d') . '.backup', $stream);
// Retrieve a read-stream
$stream = $flysystem->readStream('something/is/here.ext');
$contents = stream_get_contents($stream);
fclose($stream);
// Create or overwrite using a stream.
$putStream = tmpfile();
fwrite($putStream, $contents);
rewind($putStream);
$filesystem->putStream('somewhere/here.txt', $putStream);
fclose($putStream);
In order to get the correct mime type for the object, supply it like so:
$s3->writeStream('path/to/object.png', $stream, [
'visibility' => 'public',
'mimetype' => 'image/png',
]);
Flysystem comes with an integration of the Event package (also provided by the PHP League).
In this case you can use the League\Flysystem\EventableFilesystem
. This will expose the same API
as the League\Flysystem\Filesystem
class but exposes events for every method call. Events allow
you to hook into Flysystem by exposing a before and after event for every method.
use League\Flysystem\EventableFilesystem;
use League\Flysystem\Event\Before;
use League\Flysystem\Event\After;
$filesystem = new League\Flysystem\EventableFilesystem($adapter, $cache, $options);
$filesystem->addListener('before.read', function (Before $event) {
// Get a parameter
$path = $event->getArgument('path');
// Overwrite a parameter
$event->setArgument('path', '/another/path.ext');
// Cancel the operation
$event->cancelOperation('optional alternative return value');
});
$filesystem->addListener('after.read', function (After $event)) {
// Get the response
$response = $event->getResponse();
// Overwrite the response
$event->setResponse('altered response');
});
Need a feature which is not included in Flysystem's bag of tricks? Write a plugin!
use League\Flysystem\FilesystemInterface;
use League\Flysystem\PluginInterface;
class MaximusAwesomeness implements PluginInterface
{
protected $filesystem;
public function setFilesystem(FilesystemInterface $filesystem)
{
$this->filesystem = $filesystem;
}
public function getMethod()
{
return 'getDown';
}
public function handle($path = null)
{
$contents = $this->filesystem->read($path);
return sha1($contents);
}
}
Now we're ready to use the plugin
use League\Flysystem\Filesystem;
use League\Flysystem\Adapter;
$filesystem = new Filesystem(new Adapter\Local(__DIR__.'/path/to/files/'));
$filesystem->addPlugin(new MaximusAwesomeness);
$sha1 = $filesystem->getDown('path/to/file');
Flysystem comes with an wrapper class to easily work with multiple filesystem instances
from a single object. The Flysystem\MountManager
is an easy to use container allowing
you do simplify complex cross-filesystem interactions.
Setting up a Mount Manager is easy:
$ftp = new League\Flysystem\Filesystem($ftpAdapter);
$s3 = new League\Flysystem\Filesystem($s3Adapter);
$local = new League\Flysystem\Filesystem($localAdapter);
// Add them in the constructor
$manager = new League\Flysystem\MountManager(array(
'ftp' => $ftp,
's3' => $s3,
));
// Or mount them later
$manager->mountFilesystem('local', $local);
Now we do all the file operations we'd normally do on a Flysystem\Filesystem
instance.
// Read from FTP
$contents = $manager->read('ftp://some/file.txt');
// And write to local
$manager->write('local://put/it/here.txt', $contents);
This makes it easy to code up simple sync strategies.
$contents = $manager->listContents('local://uploads', true);
foreach ($contents as $entry) {
$update = false;
if ( ! $manager->has('storage://'.$entry['path'])) {
$update = true;
}
elseif ($manager->getTimestamp('local://'.$entry['path']) > $manager->getTimestamp('storage://'.$entry['path'])) {
$update = true;
}
if ($update) {
$manager->put('storage://'.$entry['path'], $manager->read('local://'.$entry['path']));
}
}
Oh and if you've come down this far, you might as well follow me on twitter.