- shader programming and reverse engineering
- video editing, motion design, VFX, 3DCG — in other words, I'm an artist! feel free to take a look at my works here & here
- managing a community of over 8k members focused on studying the shading and rendering techniques of games developed by HoYoverse
⚡
a little festive
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De La Salle University
- Philippines
-
11:49
(UTC +08:00) - https://festivity.moe/
- @festivizing
- @festivizing
- https://festivity.carrd.co/
Highlights
- Pro
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Blender-miHoYo-Shaders
Blender-miHoYo-Shaders PublicShader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
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Blender-StellarToon
Blender-StellarToon PublicShader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
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