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2016-07-17 ~ KGCN FlightPath R1 #31

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theo-armour opened this issue Jul 18, 2016 · 10 comments
Closed

2016-07-17 ~ KGCN FlightPath R1 #31

theo-armour opened this issue Jul 18, 2016 · 10 comments

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@theo-armour
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image

@fgx/owners

KGCN FlightPath

2016-07-17 ~ R1

  • Terrain only for today
  • First commit
  • Add Read Me
@theo-armour
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image

@fgx/owners

Ignore position discrepancies for the moment. WIP.

VHSK FlightPath R1.1

Change Log 2016-07-18 ~ R1.1

  • Read flight path data
  • Draw 3D line and bounding box
  • Major code streamline

@pedromorgan
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Where is SID and more important STAR

On 18 July 2016 at 23:20, Theo Armour notifications@github.com wrote:

[image: image]
https://cloud.githubusercontent.com/assets/547626/16932392/f0de8b66-4cfa-11e6-87f3-2982a3d46986.png

@fgx/owners https://github.com/orgs/fgx/teams/owners

Ignore position discrepancies for the moment. WIP.
VHSK FlightPath R1.1 http://fgx.github.io/sandbox/flightpaths/vhsk/ Change
Log 2016-07-18 ~ R1.1

  • Read flight path data
  • Draw 3D line and bounding box
  • Major code streamline


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#31 (comment),
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@theo-armour
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They are scheduled for delivery in the near future.

The flying spaghetti monster will appear on your screen soon!

@pedromorgan
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U need to get a bit "git" but mr Paris also dont realise powers of www and
data set..

So get a life betweren geoff+Theo....
create one JS.lib.. and make one version only in JS and all.

Otherwise its all fundamentally flawed..

On 18 July 2016 at 23:28, Theo Armour notifications@github.com wrote:

They are scheduled for delivery in the near future.

The flying spaghetti monster will appear on your screen soon!


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@theo-armour
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@pedromorgan

Otherwise its all fundamentally flawed..

Can you supply a link to somebody who does it better?

@theo-armour
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VHSK FlightPath R1.2

2016-07-19

Flight path lat & lon now seems to register properly with ground lest lat & lon

  • Ground mesh now sized according to deltaLat x deltaLat

@paulmasson
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Flying spaghetti monster???

@geoffmcl
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@paulmasson yes, an interesting description ;=))

My understanding, and I am sure Theo will correct me if I am wrong... he coined the phrase... but...

When you add a display of SID/STAR way-points, tracks, you get a spaghetti like display... e.g. map-fsm -- fsm === flat spaghetti monster ;=))

Of course, Theo wants to show that in 3D... maybe as tubes... maybe he has a sample, but have forgotten where exactly...

Making sense of this depends a lot on what you are trying to display, and from what SID/STAR source information you have, or can find, for each airport in the world... lots of info...

Viva le/la(?) FSM ;=)) may it return soon to a screen near you...

Anything you can do to help this, it would be much appreciated... thanks...

@theo-armour
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@paulmasson @geoffmcl

FSM code: all links to the 'dev' version of Three.js - and much is broken because of this.

Must go back and link these adds to their contemporary versions.

@theo-armour
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theo-armour commented Jul 20, 2016

image

@fgx/owners

Another well-positioned flight.

Thanks to Geoff for the paths are in feet heads-up!

http://fgx.github.io/sandbox/flightpaths/kgcn/kgcn-flightpath-r2.html

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