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2016-07-17 ~ KGCN FlightPath R1 #31
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@fgx/owners Ignore position discrepancies for the moment. WIP. VHSK FlightPath R1.1Change Log 2016-07-18 ~ R1.1
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Where is SID and more important STAR On 18 July 2016 at 23:20, Theo Armour notifications@github.com wrote:
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They are scheduled for delivery in the near future. The flying spaghetti monster will appear on your screen soon! |
U need to get a bit "git" but mr Paris also dont realise powers of www and So get a life betweren geoff+Theo.... Otherwise its all fundamentally flawed.. On 18 July 2016 at 23:28, Theo Armour notifications@github.com wrote:
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Can you supply a link to somebody who does it better? |
VHSK FlightPath R1.22016-07-19Flight path lat & lon now seems to register properly with ground lest lat & lon
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Flying spaghetti monster??? |
@paulmasson yes, an interesting description ;=)) My understanding, and I am sure Theo will correct me if I am wrong... he coined the phrase... but... When you add a display of SID/STAR way-points, tracks, you get a Of course, Theo wants to show that in 3D... maybe as Making Viva le/la(?) Anything you can do to help this, it would be much appreciated... thanks... |
FSM code: all links to the 'dev' version of Three.js - and much is broken because of this. Must go back and link these adds to their contemporary versions. |
@fgx/owners Another well-positioned flight. Thanks to Geoff for the paths are in feet heads-up! http://fgx.github.io/sandbox/flightpaths/kgcn/kgcn-flightpath-r2.html |
@fgx/owners
KGCN FlightPath
2016-07-17 ~ R1
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