fix: StateManager.Replay on reward actor #5804
Merged
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in the
statemanager.replay
method,after get the msg(specified by 'mcid' param) execution result,
the callback function returns an 'errHaltExecution' to break out the loop in
computeTipSetState
but some times
computeTipsetstate
warps theerrHaltExecution
withxerrors
that would cause following expression:
(err != errHaltExecution) to be
true
.which causes
StateManager.Replay
returns an error with following message:unexpected error during execution: callback failed on reward message: halt