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martmast - can't insert coin during attract #9
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thanks for the bug report, a fix has been made :) |
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tmaul
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Jan 23, 2020
# This is the 1st commit message: fix merge # This is the commit message #2: some more little changes # This is the commit message #3: prescale the display # This is the commit message #4: audio investigation # This is the commit message #5: figured out what the problem is with the .cue loading, lack the brain power to fix it right now lol # This is the commit message #6: move mousey related things together # This is the commit message #7: first prototype of joystic support on menu # This is the commit message #8: joypad support in the menu. Not sure if this should be swapped back to joystick # This is the commit message #9: fix win sdl build (function name conflict) # This is the commit message #10: small tweak to enable software gamma in windowed mode # This is the commit message #11: might as well put the delays back in # This is the commit message #12: minor cleanup # This is the commit message #13: oops # This is the commit message #14: oops # This is the commit message #15: make dsp disabled by default # This is the commit message #16: make dsp disabled by default # This is the commit message #17: tighten timing delays up to what they should be # This is the commit message #18: use propper paths # This is the commit message #19: never meant to change this # This is the commit message #20: undo the path changes for now # This is the commit message #21: tighten timing delays up to what they should be # This is the commit message #22: use propper paths # This is the commit message #23: never meant to change this # This is the commit message #24: undo the path changes for now # This is the commit message #25: add interpolation options as those make more of a difference than dsp (no command line options currently # This is the commit message #26: I did it again
tmaul
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Jan 23, 2020
# This is the 1st commit message: fix merge # This is the commit message #2: fix wonky vfps checks # This is the commit message #3: Init points for ingame gui (SDL2 only) # This is the commit message #4: more hooks for ingame gui # This is the commit message #5: pontless bit of ingame menu # This is the commit message #6: this menu is going to end up horrific # This is the commit message #7: next part will be to define some menus # This is the commit message #8: start splitting the common gui stuff out # This is the commit message #9: a bit of consistancy # This is the commit message #10: hook up ingame menu controls and test with state saving and loading # This is the commit message #11: hide mousey # This is the commit message #12: make 32bit work # This is the commit message #13: finally fix the ratio in vertical games # This is the commit message #14: fix missing line # This is the commit message #15: nice it up for windows # This is the commit message #16: use sdl2 mapping # This is the commit message #17: set teh array to -1 previous way didnt work # This is the commit message #18: add mapping for up to four joysticks # This is the commit message #19: map avaialble joysticks - only 4 will map max atm in the input code # This is the commit message #20: Re Indent tabs to spaces and cleanup # This is the commit message #21: add sf2 mapping # This is the commit message #22: rename function # This is the commit message #23: add remapping for my conflicting sdl joypad gitgub issue linked in source this will probably end up in a local file until the gui remaping is in place # This is the commit message #24: integer scaling option # This is the commit message #25: more prototyping work on the ingame menu # This is the commit message #26: this is safer # This is the commit message #27: some cleanups for windows version. Probably worth noting it will need a new ini file (generated on first load). Also, directories are created on initial game load. Probably also need the support ones. Might also move that stuff to its own file # This is the commit message #28: fmopl.h: sanitize arguments
tmaul
added a commit
that referenced
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Jan 23, 2020
# This is the 1st commit message: fix merge # This is the commit message #2: Update support_paths.cpp One last bit... # This is the commit message #3: Update support_paths.cpp # This is the commit message #4: quick fix for linux and a pass at overlays # This is the commit message #5: micro cleanup # This is the commit message #6: taitox superman, work-around for background breaks up with black vertical lines in the flying level. # This is the commit message #7: add Pacman Club / Club Lambada (Argentina) [barbudreadmon] # This is the commit message #8: d_pacman, remove left-overs # This is the commit message #9: d_pacman.cpp: add hiscores to clubpacm # This is the commit message #10: fixes # This is the commit message #11: more messing around # This is the commit message #12: more messing around # This is the commit message #13: mcr3: finish emulating power drive and maxrpm # This is the commit message #14: d_cps2: added Super Puzzle Fighter II Turbo (Boss Hack)(USA 960620) # This is the commit message #15: d_mcr3, left in some debug code.. oops # This is the commit message #16: d_cps2: add Super Puzzle Fighter 2 Turbo Color Blind hack # This is the commit message #17: Added an oldsplus hack which fixes many bugs. For detail of corrections, please visit https://www.ppxclub.com/forum.php?mod=viewthread&tid=695504&fromuid=150233. You may need a translation tool since that page is in Chinese. # This is the commit message #18: maxrpm, fix p2 wheel inversion # This is the commit message #19: d_pgm: tag oldsplusnr as hack
SumavisionQ5
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Mar 13, 2021
Able to merge.
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inserting coin during the PGM logo works fine.
The text was updated successfully, but these errors were encountered: