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martmast - can't insert coin during attract #9

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meowthed opened this issue May 6, 2019 · 1 comment
Closed

martmast - can't insert coin during attract #9

meowthed opened this issue May 6, 2019 · 1 comment

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@meowthed
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meowthed commented May 6, 2019

inserting coin during the PGM logo works fine.

@dinkc64
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dinkc64 commented May 6, 2019

thanks for the bug report, a fix has been made :)

@dinkc64 dinkc64 closed this as completed May 6, 2019
tmaul added a commit that referenced this issue Jan 23, 2020
# This is the 1st commit message:

fix merge

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some more little changes

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prescale the display

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audio investigation

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figured out what the problem is with the .cue loading, lack the brain power to fix it right now lol

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move mousey related things together

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first prototype of joystic support on menu

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joypad support in the menu. Not sure if this should be swapped back to joystick

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fix win sdl build (function name conflict)

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small tweak to enable software gamma in windowed mode

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might as well put the delays back in

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minor cleanup

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oops

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oops

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make dsp disabled by default

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make dsp disabled by default

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tighten timing delays up to what they should be

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use propper paths

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never meant to change this

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undo the path changes for now

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tighten timing delays up to what they should be

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use propper paths

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never meant to change this

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undo the path changes for now

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add interpolation options as those make more of a difference than dsp (no command line options currently

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I did it again
tmaul added a commit that referenced this issue Jan 23, 2020
# This is the 1st commit message:

fix merge

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fix wonky vfps checks

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Init points for ingame gui (SDL2 only)

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more hooks for ingame gui

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pontless bit of ingame menu

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this menu is going to end up horrific

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next part will be to define some menus

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start splitting the common gui stuff out

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a bit of consistancy

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hook up ingame menu controls and test with state saving and loading

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hide mousey

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make 32bit work

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finally fix the ratio in vertical games

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fix missing line

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nice it up for windows

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use sdl2 mapping

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set teh array to -1 previous way didnt work

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add mapping for up to four joysticks

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map avaialble joysticks - only 4 will map max atm in the input code

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Re Indent tabs to spaces and cleanup

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add sf2 mapping

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rename function

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add remapping for my conflicting sdl joypad gitgub issue linked in source this will probably end up in a local file until the gui remaping is in place

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integer scaling option

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more prototyping work on the ingame menu

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this is safer

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some cleanups for windows version. Probably worth noting it will need a new ini file (generated on first load). Also, directories are created on initial game load. Probably also need the support ones. Might also move that stuff to its own file

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fmopl.h: sanitize arguments
tmaul added a commit that referenced this issue Jan 23, 2020
# This is the 1st commit message:

fix merge

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Update support_paths.cpp

One last bit...
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Update support_paths.cpp
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quick fix for linux and a pass at overlays

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micro cleanup

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taitox superman, work-around for background breaks up with black vertical lines in the flying level.

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add Pacman Club / Club Lambada (Argentina) [barbudreadmon]

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d_pacman, remove left-overs

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d_pacman.cpp: add hiscores to clubpacm
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fixes

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more messing around

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more messing around

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mcr3: finish emulating power drive and maxrpm

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d_cps2: added Super Puzzle Fighter II Turbo (Boss Hack)(USA 960620)
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d_mcr3, left in some debug code.. oops

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d_cps2: add Super Puzzle Fighter 2 Turbo Color Blind hack

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Added an oldsplus hack which fixes many bugs.

For detail of corrections, please visit https://www.ppxclub.com/forum.php?mod=viewthread&tid=695504&fromuid=150233. You may need a translation tool since that page is in Chinese.
# This is the commit message #18:

maxrpm, fix p2 wheel inversion

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d_pgm: tag oldsplusnr as hack
SumavisionQ5 pushed a commit to SumavisionQ5/FBNeo that referenced this issue Mar 13, 2021
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