Skip to content

Originally based on Franze & Nodunit AH-64D Project.

Notifications You must be signed in to change notification settings

fire-391/AH64D-Project

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AH-64D Project

Originally based on Franze & Nodunit AH-64D - Project by Sacha 'Voodooflies' Oropeza & Community.

CHANGELOG NOTES:

07/05/2020

  • Datalink not being automatically enabled (by Keplager)
  • User actions allowing for players to try and access waypoints with a negative index (by mattysmith22)
  • Targeting being limited on FCR page by the scale in TSD (by Keplager & mattysmith22)
  • Removed F_VirtualMan entity

04/05/2020

  • Fixed FCR in multiplayer (by Keplager)
  • Resolve missing sound files issues in CfgSoundShaders

01/05/2020

  • Reduced burst limit cooldown to 1 second instead of 3 seconds
  • Expanded M151 & M229 area of effect
  • Potential fix for invisible aircraft on dedicated servers
  • Jammers critical error fix (by mattysmith22)
  • Potential fix for FCR weird behaviour in multiplayer (by Keplager)
  • Minor AFM update (by Keplager)
  • Reduced RKTs smoke clouds
  • Fixed some more ASE related script errors

12/04/2020

  • Complete weapon sounds overhaul based on JSRS shaders
  • Removed MSL & RKTs offset

09/04/2020

  • Fixed rotor blur shadow
  • A3 Sensors compatibility and restored FCR variant of the aircraft (by Keplager)
  • Fixed AGM-114 SAL1 & SAL2 tracking (by Keplager)
  • Changed default loadout for the FCR variant
  • Fixed 3D floor holes for both PLT & CPG
  • Minor 3D adjustement to the ORT

06/04/2020

  • Fixed TADS animation when shut down or lack of power
  • Fixed M255, M257, M151 & M261 submunitions
  • Changed default loadout based on real AH-64D operation
  • Fixed turning off engine when player gets in cargo
  • Adjusted landing light strenght and direction

03/04/2020

  • Minor external model 3D adjustements
  • Fixed 3D side panels holes in CPG & PLT seats
  • Updated some cockpit switches sound
  • Added CPG BRT and NVS switch animation
  • Added avionics sound upon aircraft power up

02/04/2020

  • Corrected a bug where the CPG would loose all IHADSS data while heads down when disabling the laser
  • Added clickable floodlight button for both CPG and PLT
  • Added clickable navigation & anticollision lights button on PLT side

30/03/2020

  • Corrected sonic cracks heard from CPG optic when headsdown
  • Further tweak to AGM-114 family and M230
  • Couple minor sound tweaks
  • Restored full auto on M230, limited by burst limiter setting (WPN page) just like in the real aircraft
  • Hence no more burst firing mode and sounds anymore
  • Ability to lock on TADS target, compatible with most ACQ submodes
  • Added randomization in RKTs flight path
  • AGM-114 SAL2 cannot track targets without laser designation anymore
  • Monocle is finally fixed
  • IHADSS flight data will no longer appear in external view
  • Code cleaning...

07/03/2019

  • Removed NAV fixes on the A3 map, now TSD only.
  • Fixed waypoint script error on the editor.
  • Tweaked 30mm rounds max speed.
  • Reduced AGM-114 area of effect.
  • Reduced M230 damage.

02/03/2019

  • Fixed aircraft weight after rearming - by Zeitsev.
  • Removed fza_ah64d_b2e for further FCR fixes, performances and code improvements.
  • Minor AFM tweaking - by Zeitsev.

21/02/2019

  • AFM update - by Keplager and BradMick.
  • Couple sounds tweaking.
  • Possible M230 performance fix.

13/01/2019

  • Minor sound tweaks.
  • Minor change to WPN page on LST & LRFD channels.

08/12/2018

  • Reworked GUN FXD symbology.
  • Added Master Arm/Safe.
  • Retextured 230 GAL fuel tanks.
  • Added 300 rounds magazine by default.
  • Added refuel/repair and rearm delay.

07/12/2018

  • Resized ASE threat circles.
  • Removed BARO ALT in Cruise mode from CPG's TADS view.
  • Fixed APU sounds on dedicated server.
  • Reworked HDU script, it's now temporary on by default however the procedure still needs to be done.

04/12/2018

  • Reworked M261 sounds.
  • Fixed UI "white" menu bug.
  • Tweaked M230 sound.
  • Tweaked engines and rotor sounds at distance.

24/11/2018

  • Fixed flares issue making vanilla aircrafts not being able to drop flares - by Jamo.
  • Fixed Rearm & Repair feature.

04/10/2018

  • Added dynamic engines throttle levers - by Keplager.
  • Added proper onboard radios (VHF ARC-186, UHF ARC-164, FM1 ARC-201D, FM2 ARC-201D).
  • Fixed APU & BATT MP synchronization on dedicated servers.
  • Tweaked AGM-114 area of effect.
  • Replaced IHADSS 180°, 360°, 270° and 90° headings by S, N, W and E.

28/09/2018

  • Tweaked M230 damage and effects.

17/09/2018

  • Update on the Advanced Flight Model (AFM), rotor intertia fixed - by Keplager.

16/09/2018

  • Removed fza_ah64d_chaff30 upon rearming.
  • Added hot refuel.
  • Removed APU 3D virtual object placeholder.
  • Restored ability for PLT to close CPG door.
  • Rewrited bunch of scripts, performance are increased in SP.
  • Added NVS MODE switch simulation.
  • Added aircraft state persistence.
  • Tweaked weapon sounds at distance.
  • Added single flare dispense instead of burst.

02/09/2018

  • Updated Advanced Flight Model (AFM) data - by Keplager.
  • Increased HDU PNVS resolution.
  • Fixed autohover values - by Keplager.
  • Unstowed TADS and PNVS camera once APU is running.
  • Added NVS MODE cockpit interaction.
  • Fixed HDU PNVS FPS.

11/07/2018

  • Core file architecture rework - by Yax.
  • Restored ability for CPG to take controls.
  • Fixed CPG POV and hands position.
  • Minor fix to Optical Relay Tube (ORT) 3D model.
  • Added ingame monocle. (w/ Keplager + Yax)
  • Removed vanilla UI lock box.
  • Removed vanilla NVG mode to PNVS.
  • Removed green cursor upon 3rd person.
  • Fixed GUN azimuth limit on HMD ACQ. (/w Jamo)
  • Reworked TADS informations display.
  • Added RKT FXD symbology.
  • Reworked TADS DTV colors.
  • Disabled PNVS view if not enough electrical power.
  • Added new PNVS rendering effect.
  • Added new APU & ENG 3D sounds.
  • Added APU sound loop. (/w Reyhard)
  • External sounds adjustments.
  • Changed IHADSS & IHADSS BRT toggle sounds.
  • Added two steps IHADSS procedure, first put the monocle on and then click IHADSS BRT to put it alive (requires APU).
  • Added threat circles to ASE MPD page.
  • Fixed laser issue not showing up on objects (buildings, rocks, vehicles...) at long distances - by Reyhard.
  • Fixed ENG starters glitch.
  • Added Fire Panel Test WARN sounds.

11/07/2018

  • M230 & RKT distance sound adjustments.
  • Restored M230 vibrations upon firing.
  • Restored M230 barrel smoke effect.
  • Battery should now provide supply by itself for CPG in MP.
  • Minor change to ACRE 2 onboard radio configuration.

10/07/2018

  • Fixed flares count display.
  • Initial TSD display set to 1km.
  • Added TSD MAP automatic compatibility with all maps - by Farquharson.

11/06/2018

  • Fixed gun ammo count on WPN page.

29/04/2018

  • Advanced Flight Model (AFM) update based on real engines performances.
  • Reduced waypoint transition distance (from 500 to 50 meters).
  • Fixed SMG_Burst error.
  • Minor changes to auto-hover mode detector.
  • Added initial steerpoint (WP0) upon spawning.
  • Changed default M230 position to FXD.
  • Disabled TADS imagery when engines off.

13/04/2018

  • Advanced Flight Model (AFM) update.
  • Added ACRE 2 support (requires development build & ACE) /w AN-PRC117F, Racks & Infantry Telephone.
  • Fixed 'Gun Crosshair Fixed' symbology.

08/04/2018

  • Changed Custom User 11 for IHADSS Toggle.
  • Changed Custom User 12 for HDU PNVS Toggle.
  • Restored GUN pipper for P*, removed for CPG (WIP).
  • Edited CPG FOV.
  • Enhanced Crosshair (Custom User 20) visibility.
  • Lighten interactions trough action menu.
  • Restored AH-64D Apache (without Longbow FCR).
  • Removed vehicle chat regarding CPG laser state.
  • Partially fixed misaligned backlight textures.
  • Added signature files.

04/04/2018

  • Advanced Flight Model (AFM) changes.
  • PNVS azimuth bug fixed (-90°/+90°)

02/04/2018

  • ENG RMPD PAGE rework to match real aircraft values (WIP).
  • Complexified startup procedure.
  • Tweaked animations to be less restrictive.
  • Fixed TADS optic stability.

11/03/2018

  • Dynamic rotor sound.
  • Added damage sounds.
  • New startup/shutdown procedure based on the real aircraft (WIP).
  • Flares effects display fixed.
  • Fixed internal & external startup sounds.
  • Increased engine spooling time.
  • Removed M230 full auto for burst with proper sound effect.
  • Crash wreck fixed.
  • Tweaked armor values.
  • New M230 gun calculation based on laser range, own speed, movement and ballistics.
  • Reduced 30mm ammo velocity.
  • Increased 30mm ammo spread.
  • Fixed TADS & M230 AZ limits.
  • Fixed PNVS AZ & EL limits.
  • Changed default loadout.
  • Changed CPG animation.
  • Changed AGM-114, M230 & Hydras sound effects.

20/08/2017

  • Proper "laser on" symbology display while CPG is head down in RTO - by blindbat2006.
  • PLT optics zoom slightly enhanced.
  • Added laser system keybindings (Custom User 5 & Custom User 10).
  • Replacement of few old sounds by better quality ones.
  • Overall aircraft sounds volume tweaked.

23/07/2017

  • PNVS mouse control slowed down (even more) - by blindbat2006.

22/07/2017

  • Removed vanilla locking display - by blindbat2006.

11/07/2017

  • Short term fix for FCR - by blindbat2006.
  • Engine sounds lowered - by blindbat2006.
  • Fixed RPT spam - by blindbat2006.

03/04/2017

  • Added TADS NVG.
  • Reduced PNVS motion sensitivity.

20/03/2017

  • Added internal lights.
  • Fixed flares memorypoint.

19/03/2017

  • Replaced chaffs by flares.
  • Enhanced startup and shutdown sound.
  • Various volume tweaks.
  • Added external lights.
  • New optic effects for PLT.

10/03/2017

  • Reduced APU volume.
  • Reduced ignition starters volumes.
  • Reworked startup sound.
  • Reworked shutdown sound.
  • TADS slew is now fixed to the ground (Point of Interest).
  • Added new PLT DTV/PNVS optics in order to counter A3 limitations regarding aircraft performances.
  • Early flares system, replacing the old one, doesn't display flares/chaffs quantities (WIP).
  • Added new get-in animation.
  • Added ground-to-air radar threats compatibility (A3+RHS+LOP) - now positively identified by the ASE.
  • Added support vehicles compatibility (A3+RHS) - Arming menu will be available whether Ammo, Fuel, or Repair truck is placed.
  • Aircraft compatibility with ACE refueling system.
  • Increased CPG TADS axis sensitivity.
  • AGM-114L cannot track laser spot anymore.
  • Added Waypoint Cycle Backward/Forward - Custom User 17 & Custom User 18.

23/02/2017

  • Edited AFM now based on A3 B_Heli_Attack_01 (WIP).
  • Edited get-in & get-out sounds.
  • Tweaked cockpit interior sounds volumes.
  • New engine interior sound captured from the real aircraft.
  • Aircraft will spawn all doors opened by default.
  • TSD NAV mode instead of TSD ATK initialized by default.
  • Edited default skin.

20/02/2017

  • Added realistic flyby external sounds (JSRS4).
  • Re-edited AGM-114 Hellfire sound (JSRS4).
  • Re-edited M230 sound (JSRS4).
  • Re-edited M261 rocket launcher sound (JSRS4).
  • Fixed prime.rvmat error - by Shifty.FR.
  • Changed "B_30mm_AP" to "B_30mm_MP" ammo settings.

11/02/2017

  • PNVS zoom enhanced w/ WHOT FLIR & NVG.
  • APU sound is longer (not looped yet).
  • Edited Hellfire launch sound.
  • Edited M230 sound.
  • Tweaked Hellfire damage according to different types.
  • Tweaked Hellfire explosion animation.
  • Enhanced M230 dispersion.

About

Originally based on Franze & Nodunit AH-64D Project.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • SQF 66.8%
  • C++ 33.2%