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edgesGeometry

Firtina Ozbalikci edited this page Jul 29, 2017 · 1 revision

Wiki » Internal Components » Geometries » edgesGeometry

edgesGeometry

Creates a THREE.EdgesGeometry

Attributes

geometry

one of types [THREE.Geometry, THREE.BufferGeometry] required: Any geometry object.

name

string: Name for this geometry.

Default: ''

vertices

array of THREE.Vector3: See THREE.Geometry#vertices.

Default: []

colors

array of THREE.Color: See THREE.Geometry#colors.

Default: []

faceVertexUvs

array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.

Default: []

faces

array of THREE.Face3: See THREE.Geometry#faces.

Default: []

dynamic

bool: See THREE.Geometry#dynamic.

Set to true if attribute buffers will need to change in runtime (using "dirty" flags).

Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.

Default: false

thresholdAngle

number: An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.

resourceId

string: The resource id of this object, only used if it is placed into resources.

Default: ''

Notes:

This component can be added into <resources/>! See Resource Types for more information.

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