Skip to content
This repository has been archived by the owner on Jul 20, 2020. It is now read-only.

tubeGeometry

Firtina Ozbalikci edited this page Jul 29, 2017 · 5 revisions

Wiki » Internal Components » Geometries » tubeGeometry

tubeGeometry

Creates a THREE.TubeGeometry

Attributes

name

string: Name for this geometry.

Default: ''

vertices

array of THREE.Vector3: See THREE.Geometry#vertices.

Default: []

colors

array of THREE.Color: See THREE.Geometry#colors.

Default: []

faceVertexUvs

array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.

Default: []

faces

array of THREE.Face3: See THREE.Geometry#faces.

Default: []

dynamic

bool: See THREE.Geometry#dynamic.

Set to true if attribute buffers will need to change in runtime (using "dirty" flags).

Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.

Default: false

path

THREE.Curve required: THREE.Curve - A path that inherits from the Curve base class.

segments

number: The number of segments that make up the tube, default is 64.

Default: 64

radius

number: The radius of the tube, default is 1.

Default: 1

radiusSegments

number: The number of segments that make up the cross-section, default is 8.

Default: 8

closed

bool: Is the tube open or closed, default is false.

Default: false

resourceId

string: The resource id of this object, only used if it is placed into resources.

Default: ''

Notes:

This component can be added into <resources/>! See Resource Types for more information.

===

View Source
Clone this wiki locally