-
Notifications
You must be signed in to change notification settings - Fork 116
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Put mines back. #99
Comments
I am currently working on reimplementing the cannon and cannonball, as well as the actual hit detection to the explosion function. Unless you are really feeling like adding back the circle and related, I am currently working on it so you could just for the moment use the explosion function in utils.rs? It's only visual at the moment. |
Sure, thanks for letting me know. I see you have #92 in works. |
Alright, I got the explosions working again, so just make sure the particles go in the right place! My new code will have a function for returning all players intersecting a circle which could be useful, but it might just be better and more performant to do a distance check instead. By the way, are you in the discord? I couldn't find you there. |
Yes — I am not an especially real time person though. |
Waiting for #113. |
Resolve fishfolk#99. * Checked out from 3ba21b6 — the last commit where this weapon existed. * Uses work in progress from fishfolk#113 for explosive projectiles.
Resolve fishfolk#99. * Checked out from 3ba21b6 — the last commit where this weapon existed. * Uses work in progress from fishfolk#113 for explosive projectiles.
Resolve fishfolk#99. * Checked out from 3ba21b6 — the last commit where this weapon existed. * Uses work in progress from fishfolk#113 for explosive projectiles.
Resolve fishfolk#99. * Checked out from 3ba21b6 — the last commit where this weapon existed. * Uses work in progress from fishfolk#113 for explosive projectiles.
Mines were added in #8. They were later removed, but I am going to put them back, as fatal and insidious as ever.
The text was updated successfully, but these errors were encountered: